;; ;; Please don't change this file. ;; All optional settings are in StandaloneCommon.ini.example, ;; which you can copy and change. ;; [Modules] AssetServices = "LocalAssetServicesConnector" InventoryServices = "LocalInventoryServicesConnector" NeighbourServices = "NeighbourServicesOutConnector" AuthenticationServices = "LocalAuthenticationServicesConnector" AuthorizationServices = "LocalAuthorizationServicesConnector" GridServices = "LocalGridServicesConnector" PresenceServices = "LocalPresenceServicesConnector" UserProfilesServices = "LocalUserProfilesServicesConnector" UserAccountServices = "LocalUserAccountServicesConnector" AgentPreferencesServices= "LocalAgentPreferencesServicesConnector" GridUserServices = "LocalGridUserServicesConnector" SimulationServices = "LocalSimulationConnectorModule" AvatarServices = "LocalAvatarServicesConnector" EntityTransferModule = "BasicEntityTransferModule" InventoryAccessModule = "BasicInventoryAccessModule" MapImageService = "MapImageServiceModule" SearchModule = "BasicSearchModule" LibraryModule = true LLLoginServiceInConnector = true GridInfoServiceInConnector = true MapImageServiceInConnector = true [SimulationDataStore] LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" [EstateDataStore] LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" [AssetService] LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" [InventoryService] LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" [LibraryService] LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" LibraryName = "OpenSim Library" DefaultLibrary = "./inventory/Libraries.xml" [AvatarService] LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" [AuthenticationService] LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" [GridService] LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" Realm = "regions" StorageProvider = "OpenSim.Data.Null.dll" [PresenceService] LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" StorageProvider = "OpenSim.Data.Null.dll" [UserAccountService] LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" ;; These are for creating new accounts AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" GridService = "OpenSim.Services.GridService.dll:GridService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. CreateDefaultAvatarEntries = true [GridUserService] LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" [FriendsService] LocalServiceModule = "OpenSim.Services.FriendsService.dll" [Friends] Connector = "OpenSim.Services.FriendsService.dll" [AgentPreferencesService] LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" [LoginService] LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridService = "OpenSim.Services.GridService.dll:GridService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" WelcomeMessage = "Welcome, Avatar!" ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. ;; Options are ;; "none" no DST ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows DSTZone = "America/Los_Angeles;Pacific Standard Time" [MapImageService] LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" ;; This should always be the very last thing on this file [Includes] Include-Common = "config-include/StandaloneCommon.ini"