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Grid erstellen
#1
Hallo Leute

Bin etwas am verzweifeln ,deshalb hoffe ich hier Hilfe zu bekommen .Beschäftige mich schon eine Zeitlang mit Open Sims also eigentlich kein blutiger Anfänger mehr ,habe mich schon in Metro von zu Hause oder von einem Windows Server angedockt und ging ohne Problem.

Bin dann auf Arriba umgestiegen und würde mir nun gerne ein Grid auf meinem Windows Server einrichten , aber das will einfach nicht funzen.

Neueste Arriba von hier geholt ,in der Open Sims ,ini ,robust .ini und GridCommon.ini alle localhost mit meiner Domaine ersetzt .
Datenbank Mysql angelegt für robust ,opensims und MWI und Daten eingetragen ,in opensims.ini und robust.ini.
Port 8002,8003 ,9000 HTTP Listen Port ,und für jede Instanz nee weitere freigegeben in beide Richtungen ,Opensims und Robust selber noch mal frei gegeben in der Firewall.
Region .ini ip des Servers eingetragen .
Starte nun robust mit Root Rechte ,startet durch aber kommt 1 Fehlermeldung.

Code:
2014-10-23 09:57:48,257 INFO  - OpenSim.Framework.Servers.ServerBase [SERVER BASE]: Starting in C:\inetpub\vhosts\Dream-Rocknight.org\opensim-arriba-Grid 2014-10-18\bin
2014-10-23 09:57:48,351 INFO  - OpenSim.Framework.Servers.ServerBase [SERVER BASE]: OpenSimulator version: OpenSim Arriba (Codename: That is Not True) 2014-10-18 21:08:08 +0200 / f138ef79538f9b95d8bcc63e42f27c51840e8c38
2014-10-23 09:57:48,351 INFO  - OpenSim.Framework.Servers.ServerBase [SERVER BASE]: Operating system version: Microsoft Windows NT 6.1.7601 Service Pack 1, .NET platform Win32NT, 64-bit
2014-10-23 09:57:48,382 INFO  - OpenSim.Framework.Servers.ServerBase [SERVER BASE]: Logging started to file C:\inetpub\vhosts\Dream-Rocknight.org\opensim-arriba-Grid 2014-10-18\bin\Robust.log
2014-10-23 09:57:50,707 DEBUG - OpenSim.Framework.Monitoring.ServerStatsCollector [SERVER STATS] Not including stats for network interface 'Loopback Pseudo-Interface 1' of type 'Loopback'.
2014-10-23 09:57:50,707 DEBUG - OpenSim.Framework.Monitoring.ServerStatsCollector [SERVER STATS]     To include, add to comma separated list in [Monitoring]NetworkInterfaceTypes=Ethernet
2014-10-23 09:57:50,722 INFO  - OpenSim.Framework.Servers.HttpServer.BaseHttpServer [BASE HTTP SERVER]: Starting HTTP server on port 8003
2014-10-23 09:57:50,816 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread PollServiceWorkerThread0:8003, ID 8
2014-10-23 09:57:50,816 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread PollServiceWorkerThread1:8003, ID 9
2014-10-23 09:57:50,816 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread PollServiceWorkerThread2:8003, ID 10
2014-10-23 09:57:50,816 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread LongPollServiceWatcherThread:8003, ID 11
2014-10-23 09:57:50,816 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading AssetServiceConnector on port 8003
2014-10-23 09:57:51,705 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AssetStore data tables already up to date at revision 8
2014-10-23 09:57:51,736 DEBUG - OpenSim.Services.AssetService.AssetService [ASSET SERVICE]: Loading default asset set from ./assets/AssetSets.xml
2014-10-23 09:57:53,187 DEBUG - OpenSim.Services.AssetService.AssetService [ASSET SERVICE]: Local asset service enabled
2014-10-23 09:57:53,203 INFO  - OpenSim.Server.OpenSimServer [SERVER]: AssetServiceConnector loaded successfully
2014-10-23 09:57:53,203 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading XInventoryInConnector on port 8003
2014-10-23 09:57:53,203 DEBUG - OpenSim.Server.Handlers.Asset.XInventoryInConnector [XInventoryInConnector]: Starting with config name InventoryService
2014-10-23 09:57:53,234 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:53,234 INFO  - OpenSim.Server.OpenSimServer [SERVER]: XInventoryInConnector loaded successfully
2014-10-23 09:57:53,234 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading GridServiceConnector on port 8003
2014-10-23 09:57:53,281 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:53,281 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:53,312 DEBUG - OpenSim.Services.GridService.HypergridLinker [HYPERGRID LINKER]: Starting with db OpenSim.Data.MySQL.MySqlRegionData
2014-10-23 09:57:53,327 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AssetStore data tables already up to date at revision 8
2014-10-23 09:57:53,327 DEBUG - OpenSim.Services.GridService.HypergridLinker [HYPERGRID LINKER]: Loaded all services...
2014-10-23 09:57:53,327 INFO  - OpenSim.Server.OpenSimServer [SERVER]: GridServiceConnector loaded successfully
2014-10-23 09:57:53,343 INFO  - OpenSim.Framework.Servers.HttpServer.BaseHttpServer [BASE HTTP SERVER]: Starting HTTP server on port 8002
2014-10-23 09:57:53,343 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread PollServiceWorkerThread0:8002, ID 26
2014-10-23 09:57:53,343 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread PollServiceWorkerThread1:8002, ID 27
2014-10-23 09:57:53,343 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread PollServiceWorkerThread2:8002, ID 28
2014-10-23 09:57:53,343 DEBUG - OpenSim.Framework.Monitoring.Watchdog [WATCHDOG]: Started tracking thread LongPollServiceWatcherThread:8002, ID 29
2014-10-23 09:57:53,343 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading GridInfoServerInConnector on port 8002
2014-10-23 09:57:53,359 DEBUG - OpenSim.Server.Handlers.Grid.GridInfoHandlers [GRID INFO SERVICE]: Grid info service initialized with 6 keys
2014-10-23 09:57:53,374 INFO  - OpenSim.Server.OpenSimServer [SERVER]: GridInfoServerInConnector loaded successfully
2014-10-23 09:57:53,374 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading AuthenticationServiceConnector on port 8003
2014-10-23 09:57:53,390 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:53,390 INFO  - OpenSim.Server.OpenSimServer [SERVER]: AuthenticationServiceConnector loaded successfully
2014-10-23 09:57:53,390 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading OpenIdServerConnector on port 8002
2014-10-23 09:57:53,405 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:53,437 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:53,437 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:53,437 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:53,437 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:53,452 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:53,452 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:53,452 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:53,468 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:53,468 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:53,483 INFO  - OpenSim.Server.Handlers.Authentication.OpenIdServerConnector [OPENID]: OpenId service enabled
2014-10-23 09:57:53,483 INFO  - OpenSim.Server.OpenSimServer [SERVER]: OpenIdServerConnector loaded successfully
2014-10-23 09:57:53,483 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading AvatarServiceConnector on port 8003
2014-10-23 09:57:53,483 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:53,483 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:53,483 INFO  - OpenSim.Server.OpenSimServer [SERVER]: AvatarServiceConnector loaded successfully
2014-10-23 09:57:53,483 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading LLLoginServiceInConnector on port 8002
2014-10-23 09:57:53,515 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:53,530 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:53,530 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:53,530 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:53,530 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:53,530 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:53,530 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:53,530 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:53,530 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:53,530 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:53,530 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:53,530 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:53,546 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:53,546 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:53,546 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:53,561 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Upgrading Presence to latest revision 3.
2014-10-23 09:57:53,561 INFO  - OpenSim.Data.Migration [MIGRATIONS]: NOTE - this may take a while, don't interrupt this process!
2014-10-23 09:57:53,889 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Updating Presence to version 3
2014-10-23 09:57:53,889 DEBUG - OpenSim.Services.PresenceService.PresenceService [PRESENCE SERVICE]: Starting presence service
2014-10-23 09:57:53,889 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:53,889 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:53,920 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: FriendsStore data tables already up to date at revision 3
2014-10-23 09:57:53,967 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Upgrading HGTravelStore to latest revision 1.
2014-10-23 09:57:53,967 INFO  - OpenSim.Data.Migration [MIGRATIONS]: NOTE - this may take a while, don't interrupt this process!
2014-10-23 09:57:54,029 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Creating HGTravelStore at version 1
2014-10-23 09:57:54,045 DEBUG - OpenSim.Services.HypergridService.UserAgentService [HOME USERS SECURITY]: Starting...
2014-10-23 09:57:54,061 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:54,061 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:54,061 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:54,061 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:54,076 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:54,076 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:54,076 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Presence data tables already up to date at revision 3
2014-10-23 09:57:54,076 DEBUG - OpenSim.Services.PresenceService.PresenceService [PRESENCE SERVICE]: Starting presence service
2014-10-23 09:57:54,076 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:54,076 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:54,076 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:54,076 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:54,092 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:54,092 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:54,092 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:54,092 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:54,092 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:54,092 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: HGTravelStore data tables already up to date at revision 1
2014-10-23 09:57:54,092 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:54,092 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:54,092 DEBUG - OpenSim.Services.HypergridService.GatekeeperService [GATEKEEPER SERVICE]: Starting...
2014-10-23 09:57:54,092 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: FriendsStore data tables already up to date at revision 3
2014-10-23 09:57:54,107 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Presence data tables already up to date at revision 3
2014-10-23 09:57:54,107 DEBUG - OpenSim.Services.PresenceService.PresenceService [PRESENCE SERVICE]: Starting presence service
2014-10-23 09:57:54,107 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:54,107 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:54,107 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:54,107 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:54,107 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:54,107 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:54,107 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:54,107 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:54,107 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:54,154 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:54,154 DEBUG - OpenSim.Services.HypergridService.HGSuitcaseInventoryService [HG SUITCASE INVENTORY SERVICE]: Starting with config name HGInventoryService
2014-10-23 09:57:54,154 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:54,154 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:54,154 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:54,154 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:54,154 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:54,154 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:54,154 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:54,170 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:54,170 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:54,170 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:54,170 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:54,170 DEBUG - OpenSim.Services.HypergridService.HGSuitcaseInventoryService [HG SUITCASE INVENTORY SERVICE]: Starting...
2014-10-23 09:57:54,170 DEBUG - OpenSim.Services.LLLoginService.LLLoginService [LLOGIN SERVICE]: Using instantiated LibraryService
2014-10-23 09:57:54,170 DEBUG - OpenSim.Services.InventoryService.LibraryService [LIBRARY]: Starting library service...
2014-10-23 09:57:54,185 INFO  - OpenSim.Services.InventoryService.LibraryService [LIBRARY INVENTORY]: Loading library control file ./inventory/Libraries.xml
2014-10-23 09:57:54,263 DEBUG - OpenSim.Services.LLLoginService.LLLoginService [LLOGIN SERVICE]: Starting...
2014-10-23 09:57:54,279 INFO  - OpenSim.Server.OpenSimServer [SERVER]: LLLoginServiceInConnector loaded successfully
2014-10-23 09:57:54,279 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading PresenceServiceConnector on port 8003
2014-10-23 09:57:54,279 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Presence data tables already up to date at revision 3
2014-10-23 09:57:54,279 DEBUG - OpenSim.Services.PresenceService.PresenceService [PRESENCE SERVICE]: Starting presence service
2014-10-23 09:57:54,279 INFO  - OpenSim.Server.OpenSimServer [SERVER]: PresenceServiceConnector loaded successfully
2014-10-23 09:57:54,279 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading UserAccountServiceConnector on port 8003
2014-10-23 09:57:54,295 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:54,295 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:54,295 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:54,295 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:54,295 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:54,295 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:54,295 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:54,295 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:54,295 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:54,295 INFO  - OpenSim.Server.OpenSimServer [SERVER]: UserAccountServiceConnector loaded successfully
2014-10-23 09:57:54,295 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading GridUserServiceConnector on port 8003
2014-10-23 09:57:54,310 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:54,310 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:54,310 INFO  - OpenSim.Server.OpenSimServer [SERVER]: GridUserServiceConnector loaded successfully
2014-10-23 09:57:54,310 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading FriendsServiceConnector on port 8003
2014-10-23 09:57:54,310 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: FriendsStore data tables already up to date at revision 3
2014-10-23 09:57:54,310 INFO  - OpenSim.Server.OpenSimServer [SERVER]: FriendsServiceConnector loaded successfully
2014-10-23 09:57:54,310 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading MapAddServiceConnector on port 8003
2014-10-23 09:57:54,341 DEBUG - OpenSim.Services.MapImageService.MapImageService [MAP IMAGE SERVICE]: Starting MapImage service
2014-10-23 09:57:54,497 INFO  - OpenSim.Server.Handlers.MapImage.MapAddServiceConnector [MAP IMAGE HANDLER]: GridService check is OFF
2014-10-23 09:57:54,497 INFO  - OpenSim.Server.OpenSimServer [SERVER]: MapAddServiceConnector loaded successfully
2014-10-23 09:57:54,497 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading MapGetServiceConnector on port 8002
2014-10-23 09:57:54,497 INFO  - OpenSim.Server.OpenSimServer [SERVER]: MapGetServiceConnector loaded successfully
2014-10-23 09:57:54,497 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading OfflineIMServiceRobustConnector on port 8003
2014-10-23 09:57:54,497 DEBUG - OpenSim.OfflineIM.OfflineIMServiceRobustConnector [OfflineIM.V2.RobustConnector]: Starting with config name Messaging
2014-10-23 09:57:54,513 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Upgrading IM_Store to latest revision 4.
2014-10-23 09:57:54,513 INFO  - OpenSim.Data.Migration [MIGRATIONS]: NOTE - this may take a while, don't interrupt this process!
2014-10-23 09:57:54,560 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Creating IM_Store at version 1
2014-10-23 09:57:54,575 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Cmd was Table 'robust.diva_im_offline' doesn't exist in SQL: BEGIN;  INSERT INTO `im_offline` SELECT * from `diva_im_offline`;  DROP TABLE `diva_im_offline`;  DELETE FROM `migrations` WHERE name='diva_im_Store';  COMMIT;  
2014-10-23 09:57:54,575 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: An error has occurred in the migration.  If you're running OpenSim for the first time then you can probably safely ignore this, since certain migration commands attempt to fetch data out of old tables.  However, if you're using an existing database and you see database related errors while running OpenSim then you will need to fix these problems manually. Continuing.
2014-10-23 09:57:54,575 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Updating IM_Store to version 2
2014-10-23 09:57:54,638 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Updating IM_Store to version 3
2014-10-23 09:57:54,700 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Updating IM_Store to version 4
2014-10-23 09:57:54,778 INFO  - OpenSim.Server.OpenSimServer [SERVER]: OfflineIMServiceRobustConnector loaded successfully
2014-10-23 09:57:54,778 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading GroupsServiceRobustConnector on port 8003
2014-10-23 09:57:54,809 DEBUG - OpenSim.Groups.GroupsServiceRobustConnector [Groups.RobustConnector]: Starting with config name Groups
2014-10-23 09:57:54,809 DEBUG - OpenSim.Groups.GroupsServiceRobustConnector [Groups.RobustConnector]: Starting with secret key
2014-10-23 09:57:54,825 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Upgrading os_groups_Store to latest revision 2.
2014-10-23 09:57:54,825 INFO  - OpenSim.Data.Migration [MIGRATIONS]: NOTE - this may take a while, don't interrupt this process!
2014-10-23 09:57:55,106 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Creating os_groups_Store at version 1
2014-10-23 09:57:55,121 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Cmd was Table 'robust.diva_groups_groups' doesn't exist in SQL: BEGIN;  INSERT INTO `os_groups_groups` SELECT * from `diva_groups_groups`;  DROP TABLE `diva_groups_groups`;  INSERT INTO `os_groups_membership` SELECT * from `diva_groups_membership`;  DROP TABLE `diva_groups_membership`;  INSERT INTO `os_groups_roles` SELECT * from `diva_groups_roles`;  DROP TABLE `diva_groups_roles`;  INSERT INTO `os_groups_rolemembership` SELECT * from `diva_groups_rolemembership`;  DROP TABLE `diva_groups_rolemembership`;  INSERT INTO `os_groups_invites` SELECT * from `diva_groups_invites`;  DROP TABLE `diva_groups_invites`;  INSERT INTO `os_groups_notices` SELECT * from `diva_groups_notices`;  DROP TABLE `diva_groups_notices`;  INSERT INTO `os_groups_principals` SELECT * from `diva_groups_principals`;  DROP TABLE `diva_groups_principals`;  DELETE FROM `migrations` WHERE name='diva_im_Store';  COMMIT;  
2014-10-23 09:57:55,121 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: An error has occurred in the migration.  If you're running OpenSim for the first time then you can probably safely ignore this, since certain migration commands attempt to fetch data out of old tables.  However, if you're using an existing database and you see database related errors while running OpenSim then you will need to fix these problems manually. Continuing.
2014-10-23 09:57:55,121 INFO  - OpenSim.Data.Migration [MIGRATIONS]: Updating os_groups_Store to version 2
2014-10-23 09:57:55,153 INFO  - OpenSim.Server.OpenSimServer [SERVER]: GroupsServiceRobustConnector loaded successfully
2014-10-23 09:57:55,153 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading GatekeeperServiceInConnector on port 8002
2014-10-23 09:57:55,153 DEBUG - OpenSim.Server.Handlers.Hypergrid.HypergridHandlers [HYPERGRID HANDLERS]: Active
2014-10-23 09:57:55,153 INFO  - OpenSim.Server.OpenSimServer [SERVER]: GatekeeperServiceInConnector loaded successfully
2014-10-23 09:57:55,153 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading UserAgentServerConnector on port 8002
2014-10-23 09:57:55,168 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: HGTravelStore data tables already up to date at revision 1
2014-10-23 09:57:55,168 INFO  - OpenSim.Server.OpenSimServer [SERVER]: UserAgentServerConnector loaded successfully
2014-10-23 09:57:55,168 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading HeloServiceInConnector on port 8002
2014-10-23 09:57:55,168 INFO  - OpenSim.Server.OpenSimServer [SERVER]: HeloServiceInConnector loaded successfully
2014-10-23 09:57:55,168 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading HGFriendsServerConnector on port 8002
2014-10-23 09:57:55,184 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: FriendsStore data tables already up to date at revision 3
2014-10-23 09:57:55,184 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:55,184 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:55,184 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:55,184 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:55,184 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:55,184 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:55,199 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:55,199 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:55,199 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:55,199 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:55,199 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:55,199 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Presence data tables already up to date at revision 3
2014-10-23 09:57:55,199 DEBUG - OpenSim.Services.PresenceService.PresenceService [PRESENCE SERVICE]: Starting presence service
2014-10-23 09:57:55,199 DEBUG - OpenSim.Services.HypergridService.HGFriendsService [HGFRIENDS SERVICE]: Starting...
2014-10-23 09:57:55,199 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: HGTravelStore data tables already up to date at revision 1
2014-10-23 09:57:55,199 DEBUG - OpenSim.Server.Handlers.Hypergrid.HGFriendsServerPostHandler [HGFRIENDS HANDLER]: HGFriendsServerPostHandler is On (robust)
2014-10-23 09:57:55,199 INFO  - OpenSim.Server.OpenSimServer [SERVER]: HGFriendsServerConnector loaded successfully
2014-10-23 09:57:55,199 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading InstantMessageServerConnector on port 8002
2014-10-23 09:57:55,215 DEBUG - OpenSim.Services.HypergridService.HGInstantMessageService [HG IM SERVICE]: Starting... InRobust? True
2014-10-23 09:57:55,215 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:55,215 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:55,215 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Presence data tables already up to date at revision 3
2014-10-23 09:57:55,215 DEBUG - OpenSim.Services.PresenceService.PresenceService [PRESENCE SERVICE]: Starting presence service
2014-10-23 09:57:55,215 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: HGTravelStore data tables already up to date at revision 1
2014-10-23 09:57:55,231 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: IM_Store data tables already up to date at revision 4
2014-10-23 09:57:55,231 INFO  - OpenSim.Server.OpenSimServer [SERVER]: InstantMessageServerConnector loaded successfully
2014-10-23 09:57:55,231 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading XInventoryInConnector on port 8002
2014-10-23 09:57:55,231 DEBUG - OpenSim.Server.Handlers.Asset.XInventoryInConnector [XInventoryInConnector]: Starting with config name HGInventoryService
2014-10-23 09:57:55,231 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:55,231 INFO  - OpenSim.Server.OpenSimServer [SERVER]: XInventoryInConnector loaded successfully
2014-10-23 09:57:55,231 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading AssetServiceConnector on port 8002
2014-10-23 09:57:55,231 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AssetStore data tables already up to date at revision 8
2014-10-23 09:57:55,231 DEBUG - OpenSim.Services.HypergridService.HGAssetService [HGAsset Service]: Starting
2014-10-23 09:57:55,231 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:55,246 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:55,246 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:55,246 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:55,246 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:55,246 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:55,246 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:55,246 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:55,246 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:55,262 INFO  - OpenSim.Server.OpenSimServer [SERVER]: AssetServiceConnector loaded successfully
2014-10-23 09:57:55,262 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading HGGroupsServiceRobustConnector on port 8002
2014-10-23 09:57:55,262 DEBUG - OpenSim.Groups.HGGroupsServiceRobustConnector [Groups.RobustHGConnector]: Starting with config name Groups
2014-10-23 09:57:55,262 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: IM_Store data tables already up to date at revision 4
2014-10-23 09:57:55,277 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: UserAccount data tables already up to date at revision 4
2014-10-23 09:57:55,277 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridStore data tables already up to date at revision 9
2014-10-23 09:57:55,277 DEBUG - OpenSim.Services.GridService.GridService [GRID SERVICE]: Starting...
2014-10-23 09:57:55,277 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: AuthStore data tables already up to date at revision 3
2014-10-23 09:57:55,277 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: GridUserStore data tables already up to date at revision 2
2014-10-23 09:57:55,277 DEBUG - OpenSim.Services.UserAccountService.GridUserService [GRID USER SERVICE]: Starting user grid service
2014-10-23 09:57:55,277 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: InventoryStore data tables already up to date at revision 6
2014-10-23 09:57:55,277 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: Avatar data tables already up to date at revision 2
2014-10-23 09:57:55,277 DEBUG - OpenSim.Services.AvatarService.AvatarService [AVATAR SERVICE]: Starting avatar service
2014-10-23 09:57:55,277 DEBUG - OpenSim.Data.Migration [MIGRATIONS]: os_groups_Store data tables already up to date at revision 2
2014-10-23 09:57:55,277 INFO  - OpenSim.Server.OpenSimServer [SERVER]: HGGroupsServiceRobustConnector loaded successfully
2014-10-23 09:57:55,277 INFO  - OpenSim.Server.OpenSimServer [SERVER]: Loading UserProfilesConnector on port 8002
2014-10-23 09:57:55,355 ERROR - OpenSim.Services.Base.ServiceBase [SERVICE BASE]: Failed to load plugin OpenSim.Data.IProfilesData from OpenSim.Data.MySQL.dll with args Data Source=localhost;Database=arriba;User ID=opensim;Password=opensim;Old Guids=true;
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host 'localhost' for user 'opensim' using method 'mysql_native_password' failed with message: Access denied for user 'opensim'@'localhost' (using password: YES) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user 'opensim'@'localhost' (using password: YES)
   bei MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   bei MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   --- Ende der internen Ausnahmestapelüberwachung ---
   bei MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
   bei MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   bei MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(Boolean reset)
   bei MySql.Data.MySqlClient.NativeDriver.Open()
   bei MySql.Data.MySqlClient.Driver.Open()
   bei MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
   bei MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
   bei MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
   bei MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
   bei MySql.Data.MySqlClient.MySqlPool.GetConnection()
   bei MySql.Data.MySqlClient.MySqlConnection.Open()
   bei OpenSim.Data.MySQL.UserProfilesData.Init()
   --- Ende der internen Ausnahmestapelüberwachung ---
   bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   bei System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
   bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   bei System.Activator.CreateInstance(Type type, Object[] args)
   bei OpenSim.Services.Base.ServiceBase.LoadPlugin[T](String dllName, String className, Object[] args)
2014-10-23 09:57:55,355 ERROR - OpenSim.Server.Base.ServerUtils [SERVER UTILS]: Error loading plugin OpenSim.Services.Interfaces.IUserProfilesService from OpenSim.Services.UserProfilesService.dll. Exception: Could not find a storage interface in the given module
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Could not find a storage interface in the given module
   bei OpenSim.Services.ProfilesService.UserProfilesServiceBase..ctor(IConfigSource config, String configName)
   bei OpenSim.Services.ProfilesService.UserProfilesService..ctor(IConfigSource config, String configName)
   --- Ende der internen Ausnahmestapelüberwachung ---
   bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   bei System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
   bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   bei System.Activator.CreateInstance(Type type, Object[] args)
   bei OpenSim.Server.Base.ServerUtils.LoadPlugin[T](String dllName, String className, Object[] args)
2014-10-23 09:57:55,355 ERROR - OpenSim.Server.Base.ServerUtils [SERVER UTILS]: Error loading plugin OpenSim.Services.UserProfilesService.dll: Ein Aufrufziel hat einen Ausnahmefehler verursacht. args.Length 2
2014-10-23 09:57:55,371 INFO  - OpenSim.Server.OpenSimServer [SERVER]: UserProfilesConnector loaded successfully

open sims bricht dann sofort ab sobald ich es starte ,macht keinen Conect mit Mysql ,an dem liegt,s aber nicht ,weil wenn ich auf SQLite umstelle ,selbes Ergebnis.
Habe nun Ports und so weiter schon x mal Kontrolliert ,irgend was mache ich falsch ,nur was.))))

hier noch der Auszug der open Sims

Code:
2014-11-16 14:40:00,801 INFO  - OpenSim.Application [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config
2014-11-16 14:40:00,848 INFO  - OpenSim.Application [OPENSIM MAIN]: System Locale is de-DE
2014-11-16 14:40:00,864 INFO  - OpenSim.Application [OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is unset
2014-11-16 14:40:00,864 INFO  - OpenSim.Application [OPENSIM MAIN]: Runtime gave us 8 min worker threads and 8 min IOCP threads
2014-11-16 14:40:00,864 INFO  - OpenSim.Application [OPENSIM MAIN]: Runtime gave us 32767 max worker threads and 1000 max IOCP threads
2014-11-16 14:40:00,864 INFO  - OpenSim.Application [OPENSIM MAIN]: Limiting max worker threads to 1000
2014-11-16 14:40:00,864 INFO  - OpenSim.Application [OPENSIM MAIN]: Threadpool set to 1000 max worker threads and 1000 max IOCP threads
2014-11-16 14:40:00,879 INFO  - OpenSim.Application [OPENSIM MAIN]: Environment is supported by OpenSimulator.
2014-11-16 14:40:00,911 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration settings
2014-11-16 14:40:00,911 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading embedded OpenSimDefaults.ini
2014-11-16 14:40:00,957 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration file C:\inetpub\vhosts\Dream-Rocknight.org\httpdocs\opensim-arriba-Grid\opensim-arriba-2014-11-01-d97625552fe4a8a8a8c52918d7a6855e4995a5c5-bin\bin\OpenSim.ini
2014-11-16 14:40:00,989 ERROR - OpenSim.Application [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: Nini.Ini.IniException: Expected assignment operator (=) - Line: 1044, Position: 16.
   bei Nini.Ini.IniDocument.LoadReader(IniReader reader)
   bei Nini.Ini.IniDocument.Load(TextReader reader)
   bei Nini.Config.IniConfigSource.Load(String filePath)
   bei OpenSim.ConfigurationLoader.ReadConfig(OpenSimConfigSource configSource, String iniPath)
   bei OpenSim.ConfigurationLoader.LoadConfigSettings(IConfigSource argvSource, EnvConfigSource envConfigSource, ConfigSettings& configSettings, NetworkServersInfo& networkInfo)
   bei OpenSim.OpenSimBase.LoadConfigSettings(IConfigSource configSource)
   bei OpenSim.Application.Main(String[] args)

Application is terminating: True

Hoffe hier kann mir wer sagen ,was ich falsch mache.
Zitieren
#2
Hallo Floyd ;D

Erstmal ein herzliches Willkommen bei uns in GridTalk ;D

Leider kann ich bei deinen Problem, aber dat kriegen wir schon hin ;D
Zitieren
#3
Moin, Floyd,

auch von mir ein herzliches "Hallo erstmal"....
Zitieren
#4
Huhu Floyd,

* Sheera Khan winkt einen Willkommensgruß

Die Zeilen
Zitat:2014-11-16 14:40:00,957 INFO - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration file C:\inetpub\vhosts\Dream-Rocknight.org\httpdocs\opensim-arriba-Grid\opensim-arriba-2014-11-01-d97625552fe4a8a8a8c52918d7a6855e4995a5c5-bin\bin\OpenSim.ini
2014-11-16 14:40:00,989 ERROR - OpenSim.Application [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: Nini.Ini.IniException: Expected assignment operator (=) - Line: 1044, Position: 16.
weisen auf einen Tippfehler in der Datei OpenSim.ini hin. Dort scheint in Zeile 1044 ein Gleichheitszeichen zu fehlen. Also in der Art:
Code:
Allow_osAvatarPlayAnimation  ESTATE_OWNER, ESTATE_MANAGER
anstelle von
Code:
Allow_osAvatarPlayAnimation = ESTATE_OWNER, ESTATE_MANAGER

Falls Du die Stelle nicht findest müsstest Du die Datei mal posten, dann finden wir den Fehler schon ;-)

Ciaooo

Sheera
Zitieren
#5
hallo Floyd, auch von mir ein herzliches willkommen im Gridtalk.Smile
Kann Sheera da nur zustimmen, ein posten der Ini's könnte hier beim helfen nützlich sein.Wink
Zitieren
#6
Danke für den Hinweis ,habe die Zeile mal korrigiert ,war nur belangloser Satz ,habe ich einfach gelöscht , geht aber trotzdem nicht.
Hier mal die Ini,s und die neue Fehlermeldung Smile)

Code:
;; This is the main configuration file for OpenSimulator.
;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
;; If it's named OpenSim.ini.example then you will need to copy it to
;; OpenSim.ini first (if that file does not already exist)
;;
;; If you are copying, then once you have copied OpenSim.ini.example to
;; OpenSim.ini you will need to pick an architecture in the [Architecture]
;; section at the end of this file.
;;
;; The settings in this file are in the form "<key> = <value>".  For example,
;; save_crashes = false in the [Startup] section below.
;;
;; All settings are initially commented out and the default value used, as
;; found in OpenSimDefaults.ini.  To change a setting, first uncomment it by
;; deleting the initial semicolon (;) and then change the value.  This will
;; override the value in OpenSimDefaults.ini
;;
;; If you want to find out what configuration OpenSimulator has finished with
;; once all the configuration files are loaded then type "config show" on the
;; region console command line.
;;
;;
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
;;
;; All leading white space is ignored, but preserved.
;;
;; Double semicolons denote a text comment
;;
;; ;# denotes a configuration directive description
;;    formatted as:
;;    {option} {depends on} {question to ask} {choices} default value
;;    Any text comments following the declaration, up to the next blank line.
;;    will be copied to the generated file (NOTE: generation is not yet
;;    implemented)
;;
;;    A * in the choices list will allow an empty entry.
;;    An empty question will set the default if the dependencies are
;;    satisfied.
;;
;; ;  denotes a commented out option.
;;    Any options added to OpenSim.ini.example should be initially commented
;;    out.


[Startup]
    ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
    ;; Console prompt
    ;; Certain special characters can be used to customize the prompt
    ;; Currently, these are
    ;; \R - substitute region name
    ;; \\ - substitute \
    ; ConsolePrompt = "Region (\R) "

    ;# {save_crashes} {} {Save crashes to disk?} {true false} false
    ;; Set this to true if you want to log crashes to disk
    ;; this can be useful when submitting bug reports.
    ;; However, this will only log crashes within OpenSimulator that cause the
    ;; entire program to exit
    ;; It will not log crashes caused by virtual machine failures, which
    ;; includes mono and ODE failures.
    ;; You will need to capture these native stack traces by recording the
    ;; session log itself.
    ; save_crashes = false

    ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
    ;; Directory to save crashes to if above is enabled
    ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
    ; crash_dir = "crashes"

    ;# {PIDFile} {} {Path to PID file?} {}
    ;; Place to create a PID file
    ; PIDFile = "/tmp/OpenSim.exe.pid"

    ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
    ;; Determine where OpenSimulator looks for the files which tell it
    ;; which regions to server
    ;; Default is "filesystem"
    ; region_info_source = "filesystem"
    ; region_info_source = "web"
    
    ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
    ;; Determines where the region XML files are stored if you are loading
    ;; these from the filesystem.
    ;; Defaults to bin/Regions in your OpenSimulator installation directory
    ; regionload_regionsdir="C:\somewhere\xmlfiles\"

    ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
    ;; Determines the page from which regions xml is retrieved if you are
    ;; loading these from the web.
    ;; The XML here has the same format as it does on the filesystem
    ;; (including the <Root> tag), except that everything is also enclosed
    ;; in a <Regions> tag.
    ; regionload_webserver_url = "http://example.com/regions.xml";

    ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
    ;; Allow the simulator to start up if there are no region configuration available
    ;; from the selected region_info_source.
    ; allow_regionless = false

    ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
    ;; Increasing the number of undos available number will increase memory usage.
    MaxPrimUndos = 20

    ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
    ;; Minimum size for non-physical prims.  Affects resizing of existing
    ;; prims.  This can be overridden in the region config file (as
    ;; NonPhysicalPrimMin!).
    ; NonPhysicalPrimMin = 0.001

    ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
    ;; Maximum size for non-physical prims.  Affects resizing of existing
    ;; prims. This can be overridden in the region config file (as
    ;; NonPhysicalPrimMax!).
    ; NonPhysicalPrimMax = 256

    ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
    ;; Minimum size where a prim can be physical.  Affects resizing of
    ;; existing prims.  This can be overridden in the region config file.
    ; PhysicalPrimMin = 0.01

    ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
    ;; Maximum size where a prim can be physical.  Affects resizing of
    ;; existing prims.  This can be overridden in the region config file.
    ; PhysicalPrimMax = 64

    ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
    ;; If a viewer attempts to rez a prim larger than the non-physical or
    ;; physical prim max, clamp the dimensions to the appropriate maximum
    ;; This can be overridden in the region config file.
    ; ClampPrimSize = false
    
    ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
    ;; Maximum number of prims allowable in a linkset. Affects creating new
    ;; linksets. Ignored if less than or equal to zero.
    ;; This can be overridden in the region config file.
    ; LinksetPrims = 0

    ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
    ;; Allow scripts to keep running when they cross region boundaries, rather
    ;; than being restarted.  State is reloaded on the destination region.
    ;; This only applies when crossing to a region running in a different
    ;; simulator.  
    ;; For crossings where the regions are on the same simulator the script is
    ;; always kept running.
    ; AllowScriptCrossing = true

    ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
    ;; Allow compiled script binary code to cross region boundaries.
    ;; If you set this to "true", any region that can teleport to you can
    ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
    ;; YOU HAVE BEEN WARNED!!!
    ; TrustBinaries = false

    ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false
    ;; Combine all contiguous regions into one large megaregion
    ;; Order your regions from South to North, West to East in your regions.ini
    ;; and then set this to true
    ;; Warning!  Don't use this with regions that have existing content!,
    ;; This will likely break them
    ; CombineContiguousRegions = false

    ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
    ;; If you have only one region in an instance, or to avoid the many bugs
    ;; that you can trigger in modules by restarting a region, set this to
    ;; true to make the entire instance exit instead of restarting the region.
    ;; This is meant to be used on systems where some external system like
    ;; Monit will restart any instance that exits, thereby making the shutdown
    ;; into a restart.
    ; InworldRestartShutsDown = false

    ;; Persistence of changed objects happens during regular sweeps. The
    ;; following control that behaviour to prevent frequently changing objects
    ;; from heavily loading the region data store.
    ;; If both of these values are set to zero then persistence of all changed
    ;; objects will happen on every sweep.

    ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
    ;; Objects will be considered for persistance in the next sweep when they
    ;; have not changed for this number of seconds.
    ; MinimumTimeBeforePersistenceConsidered = 60

    ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
    ;; Objects will always be considered for persistance in the next sweep
    ;; if the first change occurred this number of seconds ago.
    ; MaximumTimeBeforePersistenceConsidered = 600

    ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
    ;; if you would like to allow prims to be physical and move by physics
    ;; with the physical checkbox in the client set this to true.
    ; physical_prim = true

    ;; Select a mesher here.
    ;;
    ;; Meshmerizer properly handles complex prims by using triangle meshes.
    ;; Note that only the ODE physics engine currently deals with meshed
    ;; prims in a satisfactory way.

    ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
    ;; ZeroMesher is faster but leaves the physics engine to model the mesh
    ;; using the basic shapes that it supports.
    ;; Usually this is only a box.
    ;; Default is Meshmerizer
     meshing = Meshmerizer
    ; meshing = ZeroMesher

    ;; Choose one of the physics engines below
    ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
    ;; BulletSim is the default physics engine.  It provides the best performance and most functionality.
    ;; BulletSim supports varregions.
    ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.  
    ;; It continues to provide a workable physics implementation.  It does not currently support varregions.
    ;; basicphysics effectively does not model physics at all, making all objects phantom.  
    ;; Default is OpenDynamicsEngine
    ; physics = OpenDynamicsEngine
    ; physics = BulletSim
    ; physics = basicphysics
    ; physics = POS

    ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
    ;; Default script engine to use. Currently, we only have XEngine
    ; DefaultScriptEngine = "XEngine"

    ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
    ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
    ;; required
    ; HttpProxy = "http://proxy.com:8080"

    ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
    ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
    ;; list of regular expressions for URLs that you don't want to go through
    ;; the proxy.
    ;; For example, servers inside your firewall.
    ;; Separate patterns with a ';'
    ; HttpProxyExceptions = ".mydomain.com;localhost"

    ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
    ;; The email module requires some configuration. It needs an SMTP
    ;; server to send mail through.
    ; emailmodule = DefaultEmailModule

    ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
    ;; SpawnPointRouting adjusts the landing for incoming avatars.
    ;; "closest" will place the avatar at the SpawnPoint located in the closest
    ;; available spot to the destination (typically map click/landmark).
    ;; "random" will place the avatar on a randomly selected spawnpoint;
    ;; "sequence" will place the avatar on the next sequential SpawnPoint
    ; SpawnPointRouting = closest

    ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
    ;; TelehubAllowLandmark allows users with landmarks to override telehub
    ;; routing and land at the landmark coordinates when set to true
    ;; default is false
    ; TelehubAllowLandmark = false


[AccessControl]
    ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
    ;; Bar (|) separated list of viewers which may gain access to the regions.
    ;; One can use a substring of the viewer name to enable only certain
    ;; versions
    ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
    ;; - "Imprudence" has access
    ;; - "Imprudence 1.3" has access
    ;; - "Imprudence 1.3.1" has no access
    ; AllowedClients =

    ;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
    ;; Bar (|) separated list of viewers which may not gain access to the regions.
    ;; One can use a Substring of the viewer name to disable only certain
    ;; versions
    ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
    ;; - "Imprudence" has no access
    ;; - "Imprudence 1.3" has no access
    ;; - "Imprudence 1.3.1" has access
    ; BannedClients =


[Map]
    ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
    ;; Map tile options.  
    ;; If true, then maptiles are generated using the MapImageModule below.
    ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
    ;; in individual region config file(s).  If you do not want to upload map tiles at all, then you will need
    ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
     GenerateMaptiles = true

    ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
    ;; The module to use in order to generate map images.
    ;; MapImageModule is the default.  Warp3DImageModule is an alternative experimental module that can
    ;; generate better images.
    MapImageModule = "Warp3DImageModule"

    ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
    ;; If desired, a running region can update the map tiles periodically
    ;; to reflect building activity. This names no sense of you don't have
    ;; prims on maptiles. Value is in seconds.
     MaptileRefresh = 0

    ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
    ;; If not generating maptiles, use this static texture asset ID
    ;; This may be overridden on a per region basis in Regions.ini
    ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"

    ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
    ;; Use terrain texture for maptiles if true, use shaded green if false
     TextureOnMapTile = true

    ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
    ;; Draw objects on maptile.  This step might take a long time if you've
    ;; got a large number of objects, so you can turn it off here if you'd like.
     DrawPrimOnMapTile = true

    ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
    ;; Texture the faces of the prims that are rendered on the map tiles.
     TexturePrims = true

    ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
    ;; Only texture prims that have a diagonal size greater than this number
    ; TexturePrimSize = 48

    ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
    ;; Attempt to render meshes and sculpties on the map
     RenderMeshes = true;


[Permissions]
    ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
    ;; Permission modules to use, separated by comma.
    ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
    ; permissionmodules = DefaultPermissionsModule

    ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
    ;; These are the parameters for the default permissions module
    ;;
    ;; If set to false, then, in theory, the server never carries out
    ;; permission checks (allowing anybody to copy
    ;; any item, etc.  This may not yet be implemented uniformally.
    ;; If set to true, then all permissions checks are carried out
    ; serverside_object_permissions = true

    ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
    ;; This allows users with a UserLevel of 200 or more to assume god
    ;; powers in the regions in this simulator.
    ; allow_grid_gods = false

    ;; This allows some control over permissions
    ;; please note that this still doesn't duplicate SL, and is not intended to
    ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
    ;; Allow region owners to assume god powers in their regions
     region_owner_is_god = true

    ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
    ;; Allow region managers to assume god powers in regions they manage
    ; region_manager_is_god = false

    ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
    ;; Allow parcel owners to assume god powers in their parcels
     parcel_owner_is_god = true

    ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
    ;; More control over permissions
    ;; This is definitely not SL!
    ;; Provides a simple control for land owners to give build rights to
    ;; specific avatars in publicly accessible parcels that disallow object
    ;; creation in general.
    ;; Owners specific avatars by adding them to the Access List of the parcel
    ;; without having to use the Groups feature
    ; simple_build_permissions = false


[Estates]
    ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
      ; If these values are uncommented then they will be used to create a default estate as necessary.
    ; New regions will be automatically assigned to that default estate.
    
    ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
    ;; Name for the default estate
    ; DefaultEstateName = My Estate

    ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
    ;; Name for default estate owner
    ; DefaultEstateOwnerName = FirstName LastName


    ; ** Standalone Estate Settings **    
    ; The following parameters will only be used on a standalone system to
    ; create an estate owner that does not already exist

    ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
    ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
    ;; UUID will be assigned. This is normally what you want
    ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000

    ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
    ;; Email address for the default estate owner
    ; DefaultEstateOwnerEMail = owner@domain.com

    ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
    ;; Password for the default estate owner
    ; DefaultEstateOwnerPassword = password


[SMTP]
    ;; The SMTP server enabled the email module to send email to external
    ;; destinations.

    ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
    ;; Enable sending email via SMTP
    ; enabled = false

    ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
    ; internal_object_host = lsl.opensim.local

    ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
    ; host_domain_header_from = "127.0.0.1"

    ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
    ; email_pause_time = 20

    ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
    ; email_max_size = 4096

    ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
    ; SMTP_SERVER_HOSTNAME = "127.0.0.1"

    ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
    ; SMTP_SERVER_PORT = 25

    ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
    ; SMTP_SERVER_LOGIN = ""

    ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
    ; SMTP_SERVER_PASSWORD = ""


[Network]
    ;# {ConsoleUser} {} {User name for console account} {}
    ;; Configure the remote console user here. This will not actually be used
    ;; unless you use -console=rest at startup.
    ; ConsoleUser = "Test"
    ;# {ConsolePass} {} {Password for console account} {}
    ; ConsolePass = "secret"
    ;# {console_port} {} {Port for console connections} {} 0
    ; console_port = 0

    ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
    ;; Simulator HTTP port. This is not the region port, but the port the
    ;; entire simulator listens on. This port uses the TCP protocol, while
    ;; the region ports use UDP.
     http_listener_port = 9006

    ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
    ;; Hostname to use in llRequestURL/llRequestSecureURL
    ;; if not defined - default machine name is being used
    ;; (on Windows this mean NETBIOS name - useably only inside local network)
    ; ExternalHostNameForLSL = "127.0.0.1"

    ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
    ;; What is reported as the "X-Secondlife-Shard"
    ;; Defaults to the user server url if not set
    ;; The old default is "OpenSim", set here for compatibility
    ;; The below is not commented for compatibility.
    shard = "OpenSim"

    ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
    ;; What is reported as the "User-Agent" when using llHTTPRequest
    ;; Defaults to not sent if not set here. See the notes section in the wiki
    ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
    ;; " (Mozilla Compatible)" to the text where there are problems with a
    ;; web server
    ; user_agent = "OpenSim LSL (Mozilla Compatible)"


[XMLRPC]
    ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
    ;; If enabled and set to XmlRpcRouterModule, this will post an event,
    ;; "xmlrpc_uri(string)" to the script concurrently with the first
    ;; remote_data event. This will contain the fully qualified URI an
    ;; external site needs to use to send XMLRPC requests to that script
    ;;
    ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
    ;; will be registered with an external service via a configured uri
    ;XmlRpcRouterModule = "XmlRpcRouterModule"

    ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
    ;XmlRpcPort = 20800

    ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
    ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
    ;; will use this address to register xmlrpc channels on the external
    ;; service
    ; XmlRpcHubURI = http://example.com


[ClientStack.LindenUDP]
    ;; See OpensSimDefaults.ini for the throttle options. You can copy the
    ;; relevant sections and override them here.
    ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
    ;; with the next update!

    ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
    ;; Quash and remove any light properties from attachments not on the
    ;; hands. This allows flashlights and lanterns to function, but kills
    ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
    ;; will also be affected.
    ;; This is especially important in artistic builds that depend on lights
    ;; on the build for their appearance, since facelights will cause the
    ;; building's lights to possibly not be rendered.
    ; DisableFacelights = "false"


[ClientStack.LindenCaps]
    ;; For the long list of capabilities, see OpenSimDefaults.ini
    ;; Here are the few ones you may want to change. Possible values
    ;; are:
    ;;   "" -- empty, capability disabled
    ;;   "localhost" -- capability enabled and served by the simulator
    ;;   "<url>" -- capability enabled and served by some other server
    ;;
    ; These are enabled by default to localhost. Change if you see fit.
    Cap_GetTexture = "localhost"
    Cap_GetMesh = "localhost"
    Cap_AvatarPickerSearch = "localhost"

    ; This is disabled by default. Change if you see fit. Note that
    ; serving this cap from the simulators may lead to poor performace.
    Cap_WebFetchInventoryDescendents = "localhost"


[SimulatorFeatures]
    ;# {MapImageServerURI} {} {URL for the map server} {}
    ; Experimental new information sent in SimulatorFeatures cap for Kokua
    ; viewers
    ; meant to override the MapImage and search server url given at login, and varying
    ; on a sim-basis.
    ; Viewers that don't understand it, will ignore it
    ;MapImageServerURI = "http://Dream-Rocknight.org:9000/"
    ;# {SearchServerURI} {} {URL of the search server} {}
    ;SearchServerURI = "http://Dream-Rocknight.org:9000/"


[Chat]
    ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
    ;; Distance in meters that whispers should travel.
    ; whisper_distance = 10

    ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
    ;; Distance in meters that ordinary chat should travel.
    ; say_distance = 20

    ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
    ;; Distance in meters that shouts should travel.
    ; shout_distance = 100


[EntityTransfer]
    ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
    ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
    ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
    ;DisableInterRegionTeleportCancellation = false


[Messaging]
    ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
    ;; Module to handle offline messaging. The core module requires an external
    ;; web service to do this. See OpenSim wiki.
    ; OfflineMessageModule = OfflineMessageModule
    ;; Or, alternatively, use this one, which works for both standalones and grids
     OfflineMessageModule = "Offline Message Module V2"

    ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
    ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
    ; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003

    ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
    ;; For standalones, this is the storage dll.
     StorageProvider = OpenSim.Data.MySQL.dll

    ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
    ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
    ;; messages to work
    ; MuteListModule = MuteListModule

    ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
    ;; URL of the web service that serves mute lists. Not currently used, but
    ;; must be set to allow offline messaging to work.
    ; MuteListURL = http://yourserver/Mute.php

    ;; Control whether group invites and notices are stored for offline users.
    ;; Default is true.
    ;; This applies to both core groups module.
     ForwardOfflineGroupMessages = true


[ODEPhysicsSettings]
    ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
    ;; Do we want to mesh sculpted prim to collide like they look?
    ;; If you are seeing sculpt texture decode problems
    ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
    ;; then you might want to try setting this to false.
    ; mesh_sculpted_prim = true

    ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
    ;; If you would like physics joints to be enabled through a special naming
    ;; convention in the client, set this to true.
    ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
    ; use_NINJA_physics_joints = false


[RemoteAdmin]
    ;; This is the remote admin module, which uses XMLRPC requests to
    ;; manage regions from a web interface.

    ;# {enabled} {} {Enable the remote admin interface?} {true false} false
    ; enabled = false

    ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
    ;; Set this to a nonzero value to have remote admin use a different port
    ; port = 0

    ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
    ;; This password is required to make any XMLRPC call (should be set as
    ;; the "password" parameter)
    ; access_password = ""

    ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
    ;; List the IP addresses allowed to call RemoteAdmin
    ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
    ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
    ; access_ip_addresses =

    ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
    ;; set this variable to true if you want the create_region XmlRpc
    ;; call to unconditionally enable voice on all parcels for a newly
    ;; created region
    ; create_region_enable_voice = false

    ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
    ;; set this variable to false if you want the create_region XmlRpc
    ;; call to create all regions as private per default (can be
    ;; overridden in the XmlRpc call)
    ; create_region_public = false

    ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
    ;; enable only those methods you deem to be appropriate using a | delimited
    ;; whitelist.
    ;; For example:
    ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
    ;; if this parameter is not specified but enabled = true, all methods
    ;; will be available
    ; enabled_methods = all

    ;; specify the default appearance for an avatar created through the remote
    ;; admin interface
    ;; This will only take effect is the file specified by the
    ;; default_appearance setting below exists
    ; default_male = Default Male
    ; default_female = Default Female

    ;; Update appearance copies inventory items and wearables of default
    ;; avatars. if this value is false, just worn assets are copied to the
    ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
    ;; The receiver will wear the same items the default avatar did wear.
    ; copy_folders = false

    ;; Path to default appearance XML file that specifies the look of the
    ;; default avatars
    ; default_appearance = default_appearance.xml


[Wind]
    ;# {enabled} {} {Enable wind module?} {true false} true
    ;; Enables the wind module.
     enabled = true

    ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
    ;; How often should wind be updated, as a function of world frames.
    ;; Approximately 50 frames a second
     wind_update_rate = 150

    ;; The Default Wind Plugin to load
     wind_plugin = SimpleRandomWind

    ;; These settings are specific to the ConfigurableWind plugin
    ;; To use ConfigurableWind as the default, simply change wind_plugin
    ;; to ConfigurableWind and uncomment the following.
    ; avg_strength = 5.0
    ; avg_direction = 0.0
    ; var_strength = 5.0
    ; var_direction = 30.0
    ; rate_change = 1.0

    ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
    ;; This setting is specific to the SimpleRandomWind plugin
    ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
    ; strength = 1.0


[LightShare]
    ;# {enable_windlight} {} {Enable LightShare technology?} {true false} true
    ;; This enables the transmission of Windlight scenes to supporting clients,
    ;; such as the Meta7 viewer.
    ;; It has no ill effect on viewers which do not support server-side
    ;; windlight settings.
    enable_windlight = true


[Materials]
    ;# {enable_materials} {} {Enable Materials support?} {true false} true
    ;; This enables the use of Materials.
    enable_materials = true


[DataSnapshot]
    ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
    ;; The following set of configs pertains to search.
    ;; Set index_sims to true to enable search engines to index your
    ;; searchable data.
    ;; If false, no data will be exposed, DataSnapshot module will be off,
    ;; and you can ignore the rest of these search-related configs.
    ; index_sims = false

    ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
    ;; The variable data_exposure controls what the regions expose:
    ;;    minimum: exposes only things explicitly marked for search
    ;;    all: exposes everything
    ; data_exposure = minimum

    ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
    ;; If search is on, change this to your grid name; will be ignored for
    ;; standalones
    ; gridname = "OSGrid"

    ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
    ;; Period between data snapshots, in seconds. 20 minutes, for starters,
    ;; so that you see the initial changes fast.
    ;; Later, you may want to increase this to 3600 (1 hour) or more
    ; default_snapshot_period = 1200

    ;; This will be created in bin, if it doesn't exist already. It will hold
    ;; the data snapshots.
    ; snapshot_cache_directory = "DataSnapshot"

    ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
    ; This semicolon-separated string serves to notify specific data services
    ; about the existence of this sim. Uncomment if you want to index your
    ; data with this and/or other search providers.
    ; data_services="http://metaverseink.com/cgi-bin/register.py"


[Economy]
    ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
    ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
    ; There is no intention to implement anything further in core OpenSimulator.
    ; This functionality has to be provided by third party modules.

    ;; Enables selling things for $0.  Default is true.
    SellEnabled = true

    ;# {PriceUpload} {} {Price for uploading?} {} 0
    ;; Money Unit fee to upload textures, animations etc.  Default is 0.
    PriceUpload = 0

    ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
    ;; Money Unit fee to create groups.  Default is 0.
    PriceGroupCreate = 0


[XEngine]
    ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
    ;; Enable this engine in this OpenSim instance
    ; Enabled = true

    ;; How many threads to keep alive even if nothing is happening
    ; MinThreads = 2

    ;; How many threads to start at maximum load
    ; MaxThreads = 100

    ;; Time a thread must be idle (in seconds) before it dies
    ; IdleTimeout = 60

    ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
    ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
    ;; "Highest")
    ; Priority = "BelowNormal"

    ;; Maximum number of events to queue for a script (excluding timers)
    ; MaxScriptEventQueue = 300

    ;; Stack size per script engine thread in bytes.
    ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
    ;; The trade-off may be increased memory usage by the script engine.
    ; ThreadStackSize = 262144

    ;; Set this to true (the default) to load each script into a separate
    ;; AppDomain.
    ;;
    ;; Setting this to false will load all script assemblies into the
    ;; current AppDomain, which will significantly improve script loading times.
    ;; It will also reduce initial per-script memory overhead.
    ;;
    ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
    ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
    ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
    ; AppDomainLoading = true

    ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
    ;; co-op will be more stable but this option is currently experimental.
    ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
    ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run  
    ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
    ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
    ;; Current valid values are "abort" and "co-op"
    ; ScriptStopStrategy = abort
    

    ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
    ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
    ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
    ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
    ;; by scripts have changed.
     DeleteScriptsOnStartup = true

    ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
    ;; Default language for scripts
    ; DefaultCompileLanguage = "lsl"

    ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
    ;; List of allowed languages (lsl,vb,cs)
    ;; AllowedCompilers=lsl,cs,vb
    ;; *warning*, non lsl languages have access to static methods such as
    ;; System.IO.File.  Enable at your own risk.
    ; AllowedCompilers = "lsl"

    ;; Compile debug info (line numbers) into the script assemblies
    ; CompileWithDebugInformation = true

    ;; Allow the user of mod* functions.  This allows a script to pass messages
    ;; to a region module via the modSendCommand() function
    ;; Default is false
    ; AllowMODFunctions = false

    ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
    ;; Allow the use of os* functions (some are dangerous)
    AllowOSFunctions = true

    ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false
    ; Allow the use of LightShare functions.
    ; The setting enable_windlight = true must also be enabled in the [LightShare] section.
    AllowLightShareFunctions = true

    ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow
    ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
    ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
    ;; We do not recommend that use set a general level above Low unless you have a high level of trust
    ;; in all the users that can run scripts in your simulator.  It is safer to explicitly
    ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on.
    OSFunctionThreatLevel = Severe

    ; OS Functions enable/disable
    ; For each function, you can add one line, as shown
    ; The default for all functions allows them if below threat level

    ; true allows the use of the function unconditionally
    ; Allow_osSetRegionWaterHeight = true
    
    ; false disables the function completely
    ; Allow_osSetRegionWaterHeight = false
    
    ; Comma separated list of UUIDS allows the function for that list of UUIDS
    ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
    
    ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
    ; - PARCEL_GROUP_MEMBER:  allow if the object group is the same group as the parcel
    ; - PARCEL_OWNER:         allow if the object owner is the parcel owner
    ; - ESTATE_MANAGER:       allow if the object owner is an estate manager
    ; - ESTATE_OWNER:         allow if the object owner is the estate owner
    ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...

    ; You can also use script creators as the uuid
    ; Creators_osSetRegionWaterHeight = <uuid>, ...

    ; If both Allow_ and Creators_ are given, effective permissions
    ; are the union of the two.

    ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
    ;; Time a script can spend in an event handler before it is interrupted
    ; EventLimit = 30

    ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
    ;; If a script overruns it's event limit, kill the script?
    ; KillTimedOutScripts = false

    ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
    ;; Sets the multiplier for the scripting delays
    ; ScriptDelayFactor = 1.0

    ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
    ;; The factor the 10 m distances limits are multiplied by
    ; ScriptDistanceLimitFactor = 1.0

    ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
    ;; Maximum length of notecard line read
    ;; Increasing this to large values potentially opens
    ;; up the system to malicious scripters
    ; NotecardLineReadCharsMax = 255

    ;# {SensorMaxRange} {} {Sensor range} {} 96.0
    ;; Sensor settings
    ; SensorMaxRange = 96.0
    ;# {SensorMaxResults} {} {Max sensor results returned?} {}
    ; SensorMaxResults = 16

    ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
    ;; Disable underground movement of prims (default true); set to
    ;; false to allow script controlled underground positioning of
    ;; prims
    ; DisableUndergroundMovement = true

    ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
    ;; Path to script engine assemblies
    ;; Default is ./bin/ScriptEngines
    ; ScriptEnginesPath = "ScriptEngines"


[MRM]
    ;; Enables the Mini Region Modules Script Engine.
    ; Enabled = false

    ;; Runs MRM in a Security Sandbox
    ;; WARNING: DISABLING IS A SECURITY RISK.
    ; Sandboxed = true

    ;; The level sandbox to use, adjust at your OWN RISK.
    ;; Valid values are:
    ;; *  FullTrust
    ;; *  SkipVerification
    ;; *  Execution
    ;; *  Nothing
    ;; *  LocalIntranet
    ;; *  Internet
    ;; *  Everything
    ; SandboxLevel = "Internet"

    ;; Only allow Region Owners to run MRMs
    ;; May represent a security risk if you disable this.
    ; OwnerOnly = true


[FreeSwitchVoice]
    ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
    ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
    ; Enabled = false

    ;; You need to load a local service for a standalone, and a remote service
    ;; for a grid region. Use one of the lines below, as appropriate
    ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
    ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
    ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector

    ;; If using a remote connector, specify the server URL
    ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi


[Groups]
    ;# {Enabled} {} {Enable groups?} {true false} false
    ;; Enables the groups module
     Enabled = true

    ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
    ;; Minimum user level required to create groups
     LevelGroupCreate = 0

    ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
    ;; The default module can use a PHP XmlRpc server from the Flotsam project at
    ;; http://code.google.com/p/flotsam/
    ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
    ; Module = Default
    ;; or... use Groups Module V2, which works for standalones and robust grids
     Module = "Groups Module V2"

    ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
     StorageProvider = OpenSim.Data.MySQL.dll

    ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
    ;; Service connectors to the Groups Service as used in the GroupsModule.  Select one as follows:
    ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
    ;; -- for Simian Groups use SimianGroupsServicesConnector
    ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
    ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
    ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
    ;; Note that the quotes "" around the words are important!
     ServicesConnectorModule = Groups HG Service Connector

    ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
    ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
     LocalService = local

    ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
    ;; Used for V2 in Remote only.
    ; SecretKey = ""

    ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
    ;; URI for the groups services of this grid
    ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
    ;; or http://mygridserver.com:82/Grid/ for SimianGrid
    ;; or http:://mygridserver.com:8003 for robust, V2
    ;; Leave it commented for standalones, V2
     GroupsServerURI = "http://Dream-Rocknight.org:8003"

    ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
    ;; Used for V2 in HG only. For example
    ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
    ;; If you have this set under [Startup], no need to set it here, leave it commented
     HomeURI = "http://Dream-Rocknight.org:8002"

    ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
     MessagingEnabled = true

    ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
    ; MessagingModule = GroupsMessagingModule
    ;; or use V2 for Groups V2
     MessagingModule = "Groups Messaging Module V2"

    ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
    ;; Enable Group Notices
     NoticesEnabled = true

    ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
    ; Experimental option to only message online users rather than all users
    ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
    ; Applies Flotsam Group only. V2 has this always on, no other option
    ; MessageOnlineUsersOnly = false

    ;; This makes the Groups modules very chatty on the console.
    ; DebugEnabled = false

    ;; XmlRpc Security settings.  These must match those set on your backend
    ;; groups service if the service is using these keys
    ; XmlRpcServiceReadKey    = 1234
    ; XmlRpcServiceWriteKey   = 1234
    
  
        [VivoxVoice]

    enabled = true

    ; vivox voice server
    vivox_server = www.osp.vivox.com

    ; vivox SIP URI
    vivox_sip_uri = osp.vivox.com

    ; vivox admin user name
    vivox_admin_user = xxxxxxxxxxxxxx

    ; vivox admin password
    vivox_admin_password = xxxxxxxxxx

    ;; channel type: "channel" or "positional"
    ;; - positional: spatial sound (default)
    ;; - channel: normal "conference call", no spatial sound
    ; vivox_channel_type = positional

    ;; channel characteristics (unless you know what you are doing, i'd
    ;; leave them as they are --- now you WILL muck around with them,
    ;; huh? sigh)

    ;; channel distance model:
    ;; 0 - no attenuation
    ;; 1 - inverse distance attenuation
    ;; 2 - linear attenuation (default)
    ;; 3 - exponential attenuation
     vivox_channel_distance_model = 2

    ;; channel mode:
    ;; - "open" (default)
    ;; - "lecture"
    ;; - "presentation"
    ;; - "auditorium"
     vivox_channel_mode = "open"

    ;; channel roll off: rate of attenuation
    ;; - a value between 1.0 and 4.0, default is 2.0
     vivox_channel_roll_off = 2.0

    ;; channel max range: distance at which channel is silent
    ;; - a value between 0 and 160, default is 80
     vivox_channel_max_range = 80

    ;; channel clamping distance: distance before attenuation applies
    ;; - a value between 0 and 160, default is 10
     vivox_channel_clamping_distance = 10


[InterestManagement]
     ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
     ;; This section controls how state updates are prioritized for each client
     ;; Valid values are BestAvatarResponsiveness, Time, Distance,
     ;; SimpleAngularDistance, FrontBack
     ; UpdatePrioritizationScheme = BestAvatarResponsiveness


[MediaOnAPrim]
    ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
    ;; Enable media on a prim facilities
     Enabled = true;


[NPC]
    ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
     Enabled = true


[Terrain]
    ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
    ; InitialTerrain = "pinhead-island"


[Architecture]
    ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
    ;; Uncomment one of the following includes as required.  For instance, to create a standalone OpenSim,
    ;; uncomment Include-Architecture = "config-include/Standalone.ini"
    ;;
    ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
    ;; that the referenced .ini file goes on to include.
    ;;
    ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
    ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
    ;; editing it to set the database and backend services that OpenSim will use.
    ;;
    ; Include-Architecture = "config-include/Standalone.ini"
    ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
    ; Include-Architecture = "config-include/Grid.ini"
     Include-Architecture = "config-include/GridHypergrid.ini"
    ; Include-Architecture = "config-include/SimianGrid.ini"
    ; Include-Architecture = "config-include/HyperSimianGrid.ini"

Das kommt nun als Fehlermeldung

Code:
2014-11-17 12:23:33,065 INFO  - OpenSim.Application [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config
2014-11-17 12:23:33,112 INFO  - OpenSim.Application [OPENSIM MAIN]: System Locale is de-DE
2014-11-17 12:23:33,128 INFO  - OpenSim.Application [OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is unset
2014-11-17 12:23:33,128 INFO  - OpenSim.Application [OPENSIM MAIN]: Runtime gave us 8 min worker threads and 8 min IOCP threads
2014-11-17 12:23:33,128 INFO  - OpenSim.Application [OPENSIM MAIN]: Runtime gave us 32767 max worker threads and 1000 max IOCP threads
2014-11-17 12:23:33,128 INFO  - OpenSim.Application [OPENSIM MAIN]: Limiting max worker threads to 1000
2014-11-17 12:23:33,128 INFO  - OpenSim.Application [OPENSIM MAIN]: Threadpool set to 1000 max worker threads and 1000 max IOCP threads
2014-11-17 12:23:33,143 INFO  - OpenSim.Application [OPENSIM MAIN]: Environment is supported by OpenSimulator.
2014-11-17 12:23:33,190 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration settings
2014-11-17 12:23:33,190 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading embedded OpenSimDefaults.ini
2014-11-17 12:23:33,237 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration file C:\inetpub\vhosts\Dream-Rocknight.org\httpdocs\opensim-arriba-Grid\opensim-arriba-2014-11-01-d97625552fe4a8a8a8c52918d7a6855e4995a5c5-bin\bin\OpenSim.ini
2014-11-17 12:23:33,252 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration file C:\inetpub\vhosts\Dream-Rocknight.org\httpdocs\opensim-arriba-Grid\opensim-arriba-2014-11-01-d97625552fe4a8a8a8c52918d7a6855e4995a5c5-bin\bin\config-include\GridHypergrid.ini
2014-11-17 12:23:33,268 INFO  - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration file C:\inetpub\vhosts\Dream-Rocknight.org\httpdocs\opensim-arriba-Grid\opensim-arriba-2014-11-01-d97625552fe4a8a8a8c52918d7a6855e4995a5c5-bin\bin\config-include\GridCommon.ini
2014-11-17 12:23:33,284 ERROR - OpenSim.Application [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: Nini.Ini.IniException: Expected assignment operator (=) - Line: 8, Position: 12.
   bei Nini.Ini.IniDocument.LoadReader(IniReader reader)
   bei Nini.Ini.IniDocument.Load(TextReader reader)
   bei Nini.Config.IniConfigSource.Load(String filePath)
   bei OpenSim.ConfigurationLoader.ReadConfig(OpenSimConfigSource configSource, String iniPath)
   bei OpenSim.ConfigurationLoader.LoadConfigSettings(IConfigSource argvSource, EnvConfigSource envConfigSource, ConfigSettings& configSettings, NetworkServersInfo& networkInfo)
   bei OpenSim.OpenSimBase.LoadConfigSettings(IConfigSource configSource)
   bei OpenSim.Application.Main(String[] args)

Application is terminating: True
Zitieren
#7
Poste mal deine GridCommon.ini,..da scheint was nicht zu stimmen.
Zitat:2014-11-17 12:23:33,268 INFO - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration file C:\inetpub\vhosts\Dream-Rocknight.org\httpdocs\opensim-arriba-Grid\opensim-arriba-2014-11-01-d97625552fe4a8a8a8c52918d7a6855e4995a5c5-bin\bin\config-include\GridCommon.ini
2014-11-17 12:23:33,284 ERROR - OpenSim.Application [APPLICATION]:
Außerdem hat die Arriba-Software an sich eigentlich nichts in den httpdocs zu suchen.Wink
Zitieren
#8
Hier dann noch die robust.ini

Code:
; * Run

; *

; * Configurations for enabling HG1.5
; *
; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
; *                     OpenSim.Server.Handlers.dll:UserAgentService
; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and
; *            OpenSim.Server.Handlers.dll:XInventoryInConnector
; * are started in port 8002, outside the firewall
; *
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
  ; Place to create a PID file
  ; If no path if specified then a PID file is not created.
  ; PIDFile = "/tmp/Robust.exe.pid"

  ; Plugin Registry Location
  ; Set path to directory for plugin registry. Information
  ; about the registered repositories and installed plugins
  ; will be stored here
  ; The Robust.exe process must have R/W access to the location
  RegistryLocation = "."

  ; Modular configurations
  ; Set path to directory for modular ini files...
  ; The Robust.exe process must have R/W access to the location
  ConfigDirectory = "."

[ServiceList]

AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector"
InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector"
;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector"
GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
;; Uncomment this if you want offline IM to work
OfflineIMServiceConnector = "8003/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
;; Uncomment this if you want Groups V2 to work
GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
;; Uncomment to provide bakes caching
;BakedTextureService = "8003/OpenSim.Server.Handlers.dll:XBakesConnector"

;; Additions for Hypergrid

GatekeeperServiceInConnector = "8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
UserAgentServerConnector = "8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector"
HeloServiceInConnector = "8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
HGFriendsServerConnector = "8002/OpenSim.Server.Handlers.dll:HGFriendsServerConnector"
InstantMessageServerConnector = "8002/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
HGInventoryServiceConnector = "HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector"
HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
;; Uncomment this if you want Groups V2, HG to work
HGGroupsServiceConnector = "8002/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
;; Additions for other add-on modules. For example:
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"

;; Uncomment for UserProfiles see [UserProfilesService] to configure...
UserProfilesServiceConnector = "8002/OpenSim.Server.Handlers.dll:UserProfilesConnector"

; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
    port = 8003

    ; HTTPS for "Out of band" management applications such as the remote admin
    ; module. May specify https_main = True to make the main http server
    ; use https or "False" to make the main server HTTP
    ; https_main = False
    ;
    ; Create https_listener = "True" will create a listener on the port
    ; specified. Provide the path to your server certificate along with it's
    ; password
    ; https_listener = False
    ;
    ; Set our listener to this port
    ; https_port = 0
    ;
    ; Path to X509 certificate
    ; cert_path = "path/to/cert.p12"
    ;
    ; Password for cert
    ; cert_pass = "password"


; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0

[Hypergrid]
    ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
    ;; This is the address of the external robust server that
    ;; runs the UserAgentsService, possibly this server.
    ;; For example http://myworld.com:8002
    ;; This is a default that can be overwritten in some sections.
     HomeURI = "http://Dream-Rocknight.org:8002"

    ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
    ;; This is the address of the external robust server
    ;; that runs the Gatekeeper service, possibly this server.
    ;; For example http://myworld.com:8002
    ;; This is a default that can be overwritten in some sections.
     GatekeeperURI = "http://Dream-Rocknight.org:8002"

[DatabaseService]
    ; PGSQL
    ; Uncomment these lines if you want to use PGSQL storage
    ; Change the connection string to your db details
    ;StorageProvider = "OpenSim.Data.PGSQL.dll"
    ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"

    ; MySQL
    ; Uncomment these lines if you want to use MySQL storage
    ; Change the connection string to your db details
    StorageProvider = "OpenSim.Data.MySQL.dll"
    ConnectionString = "Data Source=localhost;Database=robust;User ID=xxxxxxx;Password=xxxxxxxx;Old Guids=true;"

; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
    LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "./assets/AssetSets.xml"

; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
    LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"

; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"

    ; Realm = "regions"
    ; AllowDuplicateNames = "True"

    ;; Perform distance check for the creation of a linked region
    ; Check4096 = "True"

    ;; Needed to display non-default map tile images for linked regions
    AssetService = "OpenSim.Services.AssetService.dll:AssetService"

    ;; Directory for map tile images of linked regions
    ; MapTileDirectory = "./maptiles"

    ;; Next, we can specify properties of regions, including default and fallback regions
    ;; The syntax is: Region_<RegionName> = "<flags>"
    ;; or:            Region_<RegionID> = "<flags>"
    ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
    ;;  
    ;; DefaultRegion    If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
    ;;                  then this region becomes the destination.  Only the first online default region will be used.  If no DefaultHGRegion
    ;;                  is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
    ;;                  an explicit region.
    ;;  
    ;; DefaultHGRegion  If an avatar connecting via the hypergrid does not specify a region, then they are placed here.  Only the first online
    ;;                  region will be used.
    ;;  
    ;; FallbackRegion   If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead.  These are tried in the
    ;;                  order specified.  This only applies to local logins at this time, not Hypergrid connections.
    ;;  
    ;; NoDirectLogin    A hypergrid user cannot directly connect to this region.  This does not apply to local logins.
    ;;  
    ;; Persistent       When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
    ;;
     Region_Testis_Arriba = "DefaultRegion, FallbackRegion"
    ; (replace spaces with underscore)

    ;; Allow Hyperlinks to be created at the console
    HypergridLinker = true

    ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
     GatekeeperURI = "http://Dream-Rocknight.org:8002"


; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
    LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"

    ;; The IP address of your FreeSWITCH server.
    ;; This address must be reachable by viewers.
    ; ServerAddress = 127.0.0.1

    ;; The following configuration parameters are optional

    ;; By default, this is the same as the ServerAddress
    ; Realm = 127.0.0.1

    ;; By default, this is the same as the ServerAddress on port 5060
    ; SIPProxy = 127.0.0.1:5060

    ;; Default is 5000ms
    ; DefaultTimeout = 5000

    ;; The dial plan context.  Default is "default"
    ; Context = default

    ;; Currently unused
    ; UserName = freeswitch

    ;; Currently unused
    ; Password = password

    ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
    ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
    ;; stun.freeswitch.org is not guaranteed to be running so use it in
    ;; production at your own risk    
    ; EchoServer = 127.0.0.1
    ; EchoPort = 50505
    ; AttemptSTUN = false

; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *
[AuthenticationService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    ; Realm = "useraccounts"

    ;; Allow the service to process HTTP getauthinfo calls.
    ;; Default is false.
    ; AllowGetAuthInfo = false

    ;; Allow the service to process HTTP setauthinfo calls.
    ;; Default is false.
    ; AllowSetAuthInfo = false

    ;; Allow the service to process HTTP setpassword calls.
    ;; Default is false.
    ; AllowSetPassword = false

[OpenIdService]
    ; for the server connector
    AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    ; Realm = "useraccounts"

    ; These are for creating new accounts by the service
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"

    ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
    ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
    ;; Default is false
    CreateDefaultAvatarEntries = true

    ;; Allow the service to process HTTP createuser calls.
    ;; Default is false.
    ; AllowCreateUser = false

    ;; Allow the service to process HTTP setaccount calls.
    ;; Default is false.
    ; AllowSetAccount = false


[GridUserService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"

[PresenceService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"

[AvatarService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"

[FriendsService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"

[LibraryService]
    LibraryName = "OpenSim Library"
    DefaultLibrary = "./inventory/Libraries.xml"

[LoginService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
    ; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
    LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"

    ; This inventory service will be used to initialize the user's inventory
    HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
    HGInventoryServiceConstructorArg = "HGInventoryService"

    ;; Ask co-operative viewers to use a different currency name
    ;Currency = ""

    ;; Set minimum fee to publish classified
    ; ClassifiedFee = 0

    WelcomeMessage = "Welcome, Avatar!"
    AllowRemoteSetLoginLevel = "false"

    ; For V2 map
    MapTileURL = "http://Dream-Rocknight.org:8002";

    ; For V2/3 Web Profiles
    ; Work in progress: The ProfileServerURL/OpenIDServerURL are
    ; being used in a development viewer as support for webprofiles
    ; is being developed across the componets
    ;
    ; ProfileServerURL = "http://Dream-Rocknight.org/profiles/[AGENT_NAME]"
    ;
    ; For V2/V3 webapp authentication SSO
    ; OpenIDServerURL = "http://Dream-Rocknight.org/openid/openidserver/"

    ; For V3 destination guide
    ; DestinationGuide = "http://Dream-Rocknight.org/guide"

    ; For V3 avatar picker (( work in progress ))
    ; AvatarPicker = "http://Dream-Rocknight.org/avatars"

    ; If you run this login server behind a proxy, set this to true
    ; HasProxy = false
    
    ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
    ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
     GatekeeperURI = "http://Dream-Rocknight.org:8002"

    SRV_HomeURI = "http://Dream-Rocknight.org:8002"
    SRV_InventoryServerURI = "http://Dream-Rocknight.org:8002"
    SRV_AssetServerURI = "http://Dream-Rocknight.org:8002"
    SRV_ProfileServerURI = "http://Dream-Rocknight.org:8002"
    SRV_FriendsServerURI = "http://Dream-Rocknight.org:8002"
    SRV_IMServerURI = "http://Dream-Rocknight.org:8002"
    SRV_GroupsServerURI = "http://Dream-Rocknight.org:8002"

    ;; Regular expressions for controlling which client versions are accepted/denied.
    ;; An empty string means nothing is checked.
    ;;
    ;; Example 1: allow only these 3 types of clients (any version of them)
    ;; AllowedClients = "Imprudence|Hippo|Second Life"
    ;;
    ;; Example 2: allow all clients except these
    ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
    ;;
    ;; Note that these are regular expressions, so every character counts.
    ;; Also note that this is very weak security and should not be trusted as a reliable means
    ;; for keeping bad clients out; modified clients can fake their identifiers.
    ;;
    ;;
    ;AllowedClients = ""
    ;DeniedClients = ""

    ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
    ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
    ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
    ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
    ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
    ;; Options are
    ;;   "none"     no DST
    ;;   "local"    use the server's only timezone to calculate DST.  This is previous OpenSimulator behaviour.
    ;;   "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
    ;;      'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
    DSTZone = "America/Los_Angeles;Pacific Standard Time"

[MapImageService]
    LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
    ; Set this if you want to change the default
    ; TilesStoragePath = "maptiles"
    ;
    ; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002),
    ; you may want to set this. Otherwise, don't set it, because it's already protected.
    ; GridService = "OpenSim.Services.GridService.dll:GridService"
    ;
    ; Additionally, if you run this server behind a proxy, set this to true
    ; HasProxy = false

[GridInfoService]
    ; These settings are used to return information on a get_grid_info call.
    ; Client launcher scripts and third-party clients make use of this to
    ; autoconfigure the client and to provide a nice user experience. If you
    ; want to facilitate that, you should configure the settings here according
    ; to your grid or standalone setup.
    ;
    ; See http://opensimulator.org/wiki/GridInfo

    ; login uri: for grid this is the login server URI
    login = http://Dream-Rocknight.org:8002/

    ; long grid name: the long name of your grid
    gridname = "Jader,s Welt "

    ; short grid name: the short name of your grid
    gridnick = "Rocknight"

    ; login page: optional: if it exists it will be used to tell the client to use
    ;                       this as splash page
    welcome = http://localhost/splash_screen

    ; helper uri: optional: if it exists if will be used to tell the client to use
    ;                       this for all economy related things
    ;economy = http://Dream-Rocknight.org:8002/

    ; web page of grid: optional: page providing further information about your grid
    ;about = http://Dream-Rocknight.org/about/

    ; account creation: optional: page providing further information about obtaining
    ;                             a user account on your grid
    ;register = http://Dream-Rocknight.org/register

    ; help: optional: page providing further assistance for users of your grid
    ;help = http://Dream-Rocknight.org/help

    ; password help: optional: page providing password assistance for users of your grid
    ;password = http://Dream-Rocknight.org/password
    
    ; HG address of the gatekeeper, if you have one
    ; this is the entry point for all the regions of the world
     gatekeeper = http://Dream-Rocknight.org:8002/

    ; HG user domain, if you have one
    ; this is the entry point for all user-related HG services
    ; uas = http://Dream-Rocknight.org:8002/

[GatekeeperService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    ;; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
    ; how does the outside world reach me? This acts as public key too.
    ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
     ExternalName = "http://Dream-Rocknight.org:8002"

    ; Does this grid allow incoming links to any region in it?
    ; If false, HG TPs happen only to the Default regions specified in [GridService] section
    AllowTeleportsToAnyRegion = true
    
    ; If you run this gatekeeper server behind a proxy, set this to true
    ; HasProxy = false

    ;; Regular expressions for controlling which client versions are accepted/denied.
    ;; An empty string means nothing is checked.
    ;;
    ;; Example 1: allow only these 3 types of clients (any version of them)
    ;; AllowedClients = "Imprudence|Hippo|Second Life"
    ;;
    ;; Example 2: allow all clients except these
    ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
    ;;
    ;; Note that these are regular expressions, so every character counts.
    ;; Also note that this is very weak security and should not be trusted as a reliable means
    ;; for keeping bad clients out; modified clients can fake their identifiers.
    ;;
    ;;
    ;AllowedClients = ""
    ;DeniedClients = ""

    ;; Are foreign visitors allowed?
    ;ForeignAgentsAllowed = true
    ;;
    ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
    ;; Leave blank or commented for no exceptions.
    ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
    ;;
    ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
    ;; Leave blank or commented for no exceptions.
    ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"


[UserAgentService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
    ;; for the service
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    PresenceService    = "OpenSim.Services.PresenceService.dll:PresenceService"
    FriendsService    = "OpenSim.Services.FriendsService.dll:FriendsService"
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"

    ; If you run this user agent server behind a proxy, set this to true
    ; HasProxy = false

    ;; If you separate the UserAgentService from the LoginService, set this to
    ;; the IP address of the machine where your LoginService is
    ;LoginServerIP = "127.0.0.1"

    ; User level required to be contacted from other grids
    ;LevelOutsideContacts = 0

    ;; Restrictions on destinations of local users.
    ;; Are local users allowed to visit other grids?
    ;; What user level? Use variables of this forrm:
    ;; ForeignTripsAllowed_Level_<UserLevel> = true | false
    ;; (the default is true)
    ;; For example:
    ; ForeignTripsAllowed_Level_0 = false
    ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
    ;;
    ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
    ;; Leave blank or commented for no exceptions.
    ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
    ;;
    ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
    ;; Leave blank or commented for no exceptions.
    ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"


; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; *
[HGInventoryService]
    ; For the InventoryServiceInConnector
    ;LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
    ;; alternatives:
    ;;  HG1.5, more permissive, not recommended, but still supported
    ;LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGInventoryService"
    ;;  HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
    LocalServiceModule    = "OpenSim.Services.InventoryService.dll:XInventoryService"

    UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"

    ;; Can overwrite the default in [Hypergrid], but probably shouldn't
     HomeURI = "http://Dream-Rocknight.org:8002"

; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; *
[HGAssetService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
    UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"

    ;; Can overwrite the default in [Hypergrid], but probably shouldn't
     HomeURI = "http://Dream-Rocknight.org:8002"

    ;; The asset types that this grid can export to / import from other grids.
    ;; Comma separated.
    ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
    ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
    ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
    ;;
    ;; Leave blank or commented if you don't want to apply any restrictions.
    ;; A more strict, but still reasonable, policy may be to disallow the exchange
    ;; of scripts, like so:
    ; DisallowExport ="LSLText"
    ; DisallowImport ="LSLBytecode"

[HGFriendsService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"

[HGInstantMessageService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    PresenceService    = "OpenSim.Services.PresenceService.dll:PresenceService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    ; This should always be true in the Robust config
    InGatekeeper = True

[Messaging]
    ; OfflineIM
    OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"

[Groups]
    ;; for the HG Groups service
    OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"

    ;; What is the HomeURI of users associated with this grid?
    ;; Can overwrite the default in [Hypergrid], but probably shouldn't
     HomeURI = "http://Dream-Rocknight.org:8002"

[UserProfilesService]
    LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
    Enabled = true
    ;; Configure this for separate profiles database
     ConnectionString = "Data Source=localhost;Database=arriba;User ID=opensim;Password=opensim;Old Guids=true;"
     Realm = UserProfiles
    UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
    AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    
[BakedTextureService]
    LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
    ;; This directory must exist and be writable for the user ROBUST runs as
    BaseDirectory = "./data/bakes"
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#9
Code:
Region_Testis_Arriba = "DefaultRegion, FallbackRegion"

Ah,.ok,..hast das Mini-Grid als Vorlage genommen. Dir als schon etwas erfahrender OpenSimler würde ich eher das Original empfehlen:
https://github.com/ft-/arribasim-dev
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#10
upps sorry Dorena ,habs jetzt erst gesehen ,war beschäftigt mit Posten .
httpdocs Smile bin halt am probieren ,warum das nicht geht ,deshalb mal da rein geschoben ,sollte aber egal sein ,von wo man das startetSmile

hier die ini

Code:
; This is the main configuration file for an instance of OpenSim running in grid mode

[DatabaseService]
    ;
    ; ### Choose the DB
    ;

    ; SQLite
   ; Type = "SQLite"

     ;MySql
    ; Uncomment these lines if you want to use mysql storage
    ; Change the connection string to your db details
     Type = "MySQL"
     ConnectionString = "Data Source=localhost;Database=opensim ;User ID=xxxxxx;Password=xxxxx;Old Guids=true;"
     ;Uncomment this line if you are using MySQL and want to use a different database for estates
    ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
    ; Most people won't need to do this so only uncomment if you know what you're doing.
    ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"

    ; MSSQL
    ; Uncomment these lines if you want to use MSSQL storage
    ; Change the connection string to your db details
    ; The value for server property is shown in your SQL Server Management Studio login dialog.
    ; (This sample is the default of express edition)
    ;Type = "MSSQL"
    ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"

    ; PGSQL
    ; Uncomment these lines if you want to use PGSQL storage
    ; Change the connection string to your db details
    ;Type = "PGSQL"
    ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"

[Hypergrid]
    ; Uncomment the variables in this section only if you are in
    ; Hypergrid configuration. Otherwise, ignore.

    ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
    ;; If this is a standalone world, this is the address of this instance.
    ;; If this is a grided simulator, this is the address of the external robust server that
    ;; runs the UserAgentsService.
    ;; For example http://myworld.com:9000 or http://myworld.com:8002
    ;; This is a default that can be overwritten in some sections.
     HomeURI = "http://85.25.197.38:8002"

    ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
    ;; If this is a standalone world, this is the address of this instance.
    ;; If this is a grided simulator, this is the address of the external robust server
    ;; that runs the Gatekeeper service.
    ;; For example http://myworld.com:9000 or http://myworld.com:8002
    ;; This is a default that can be overwritten in some sections.
     GatekeeperURI = "http://85.25.197.38:8002"

[Modules]
    ;; Choose one cache module and the corresponding config file, if it exists.
    ;; Copy the config .example file into your own .ini file and adapt that.
    ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.

    AssetCaching = "FlotsamAssetCache"
    Include-FlotsamCache = "config-include/FlotsamCache.ini"

    ;; Optionally, the port for the LLProxyLoginModule module can be changed
    ;Setup_LLProxyLoginModule = "9090/"

    ;; Authorization is not on by default, as it depends on external php
    ;AuthorizationServices = "RemoteAuthorizationServicesConnector"

[AssetService]
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "assets/AssetSets.xml"

    ;
    ; Change this to your grid-wide asset server.  Do not add a slash to the end of any of these addresses.
    ;
    AssetServerURI = "http://85.25.197.38:8003"

[InventoryService]
    ;
    ; Change this to your grid-wide inventory server
    ;
    InventoryServerURI = "http://85.25.197.38:8003"

[GridInfo]
    ;
    ; Change this to your grid info service
    ;
    GridInfoURI = "http://85.25.197.38:8002"

[GridService]
    ;
    ; Change this to your grid-wide grid server
    ;
    GridServerURI = "http://85.25.197.38:8003"

    ;; Directory for map tile images of linked regions
     MapTileDirectory = "./maptiles"

    ; === HG ONLY ===
    ;; Change this to the address of your Gatekeeper service
    ;; (usually bundled with the rest of the services in one
    ;; Robust server in port 8002, but not always)
    Gatekeeper="http://85.25.197.38:8002"

[Messaging]
    ; === HG ONLY ===
    ;; Change this to the address of your Gatekeeper service
    ;; (usually bundled with the rest of the services in one
    ;; Robust server in port 8002, but not always)
    Gatekeeper = "http://85.25.197.38:8002"

[AvatarService]
    ;
    ; Change this to your grid-wide grid server
    ;
    AvatarServerURI = "http://85.25.197.38:8003"

[PresenceService]
    ;
    ; Change this to your grid-wide presence server
    ;
    PresenceServerURI = "http://85.25.197.38:8003"

[UserAccountService]
    ;
    ; Change this to your grid-wide user accounts server
    ;
    UserAccountServerURI = "http://85.25.197.38:8003"

[GridUserService]
    ;
    ; Change this to your grid-wide user accounts server
    ;
    GridUserServerURI = "http://85.25.197.38:8003"

[AuthenticationService]
    ;
    ; Change this to your grid-wide authentication server
    ;
    AuthenticationServerURI = "http://85.25.197.38:8003"

[FriendsService]
    ;
    ; Change this to your grid-wide friends server
    ;
    FriendsServerURI = "http://85.25.197.38:8003"

[HGInventoryAccessModule]
    ;
    ; === HG ONLY ===
    ; Change this to your server
    ; accessible from other grids
    ;
    HomeURI = "http://85.25.197.38:8002"
    Gatekeeper = "http://85.25.197.38:8002"
    ;; If you want to protect your assets from being copied by foreign visitors
    ;; set this to false. You may want to do this on sims that have licensed content.
    ;; Default is true.
     OutboundPermission = True

    ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
    ;; and available when they return. True by default.
    RestrictInventoryAccessAbroad = True

    ;; Warning: advanced and unusual. Default is false.
    ;; Enables configurations where grids share user services, including inventory,
    ;; while separating regions' assets from users' assets. Asset transfer between
    ;; the users' asset server and the regions' asset server is done in HG-like manner.
    ; CheckSeparateAssets = false
    ; RegionHGAssetServerURI = http://mygridserver.com:8002


[HGAssetService]
    ;
    ; === HG ONLY ===
    ; Change this to your server
    ; accessible from other grids
    ;
    HomeURI = "http://85.25.197.38:8002"

    ;; The asset types that this grid can export to / import from other grids.
    ;; Comma separated.
    ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
    ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
    ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
    ;;
    ;; Leave blank or commented if you don't want to apply any restrictions.
    ;; A more strict, but still reasonable, policy may be to disallow the exchange
    ;; of scripts, like so:
    ; DisallowExport ="LSLText"
    ; DisallowImport ="LSLBytecode"

[HGFriendsModule]
    ; User level required to be able to send friendship invitations to foreign users
    ;LevelHGFriends = 0;

[UserAgentService]
    ;
    ; === HG ONLY ===
    ; Change this to your user agent server (HG robust)
    ;
    UserAgentServerURI = "http://85.25.197.38:8002"

[MapImageService]
       MapImageServerURI = "http://85.25.197.38:8003"

[UserProfiles]
  ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
  ;; Set the value of the url to your UserProfilesService
  ;; If un-set / "" the module is disabled
   ProfileServiceURL = http://85.25.197.38:8002

[XBakes]
  ;# {URL} {} {Set URL for Baked texture service} {}
  ;; Sets the URL for the baked texture ROBUST service.
  ;; Disabled when unset.
  ;; URL = http://85.25.197.38:8003

[AuthorizationService]
  ; If you have regions with access restrictions
    ; specify them here using the convention
    ; Region_<Region_Name> = <flags>
    ; Valid flags are:
    ; DisallowForeigners -- HG visitors not allowed
    ; DisallowResidents -- only Admins and Managers allowed
    ; Example:
     ;Region_Test_1 = "DisallowForeigners"

;; Uncomment if you are using SimianGrid for grid services
[SimianGrid]
    ;; SimianGrid services URL
    ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"

    ;; Capability assigned by the grid administrator for the simulator
    ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"

Habe die Arriba von Freaky verwendet ,die er hier auf seinem Server anbietet ,letzte Version

(17.11.2014, 14:29)Dorena Verne schrieb:
Code:
Region_Testis_Arriba = "DefaultRegion, FallbackRegion"

Ah,.ok,..hast das Mini-Grid als Vorlage genommen. Dir als schon etwas erfahrender OpenSimler würde ich eher das Original empfehlen:
https://github.com/ft-/arribasim-dev

Habe die Version von freaky geladen ,was er hier auf seinem Server anbietet .
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