Code:
; *******************************************************************
; ***** Konfigurationsdatei für OpenSim Arriba *****
; ***** Gridspezifische Einstellungen jetzt in GridCommon.ini *****
; ***** ----------------------------------------------------- *****
; ***** Configuration file for OpenSim Arriba *****
; ***** Grid specific settings moved to GridCommon.ini *****
; *******************************************************************
; *******************************************************************
; ***** => Alle Einstellungen sind optional. *****
; ***** Wenn Du einen Vivox Voice Account hast, wirst Du es *****
; ***** hier unterhalb aktivieren und User_ID und Passwort *****
; ***** setzen wollen. Bei mehreren OpenSim Instanzen auf *****
; ***** der selben IP-Adresse setze unterschiedliche Ports *****
; ***** bei "http_listener_port". *****
; ***** -------------------------------------------------- *****
; ***** => All settings are optional. *****
; ***** If you have a Vivox voice account, you will want to *****
; ***** activate it and set up User-ID and Password below. *****
; ***** On setups with more than one OpenSim instance on *****
; ***** the same IP address set different ports at *****
; ***** "http_listener_port". *****
; *******************************************************************
[VivoxVoice]
;; To enable this you need to obtain an admin account from the Vivox company, that allows you to create
;: voice accounts and region channels (default false).
;; Vivox will provide an individual user account with password.
; enabled = false
; vivox_server = www.osp.vivox.com
; vivox_sip_uri = osp.vivox.com
; vivox_admin_user = myAccount
; vivox_admin_password = myPassword
[Network]
;; Individual port setting for each instance of OpenSim on the same IP address (default 9000).
; http_listener_port = 9000
[Startup]
;; Max threads to allocate on the FireAndForget thread pool
;; 15 good for Single Core CPU's (default)
;; 30 for Dual Core + CPU's
;; 45 for Quad Core + CPU's
;; Try these with Mono 3.2 or better.
; MaxPoolThreads = 150
; MinPoolThreads = 48
;; Max threads 300 or whatever with .NET
; MaxPoolThreads = 15
;; Do not spam logfiles (default 3600), zero switches off.
; LogShowStatsSeconds = 3600
;; If one OpenSim instance hosts multiple regions, you may want to restart the whole simulator
;; and not only the actual region, if one region crashes or receives a restart command (default false).
; InworldRestartShutsDown = false
;; Optional prevent rezzing of oversized prims (default 256, 64, false).
;; To activate the limits also [PrimLimitsModule]EnforcePrimLimits=true and
;; [Permissions]permissionmodules=DefaultPermissionsModule,PrimLimitsModule must be set.
; NonPhysicalPrimMax = 256
; PhysicalPrimMax = 64
; ClampPrimSize = false
[Map]
;; Set to false for static maptiles (default true).
;; If not generating maptiles, upload images with the same dimensions as the regions
;; (standard 256x256 pixel) and use their texture asset UUIDs in the Regions.ini settings.
; GenerateMaptiles = true
;; Choose MapImageModule (default) or Warp3DImageModule only if dynamically generated map images desired.
; MapImageModule = "MapImageModule"
;; Set to zero (default) for dynamical maptile refresh only once after startup, otherwise in seconds.
; MaptileRefresh = 0
[Permissions]
;; Deactivate "gods" if controlled inworld with group role permissions (default true).
; parcel_owner_is_god = true
;; To activate prim limits, additional to DefaultPermissionsModule (default) also PrimLimitsModule must be set.
;; permissionmodules = DefaultPermissionsModule,PrimLimitsModule
; permissionmodules = DefaultPermissionsModule
[Wind]
;; The ConfigurableWind plugin is better for sailing (default SimpleRandomWind).
wind_plugin = ConfigurableWind
;; Settings for ConfigurableWind plugin (defaults: 5.0, 0.0, 0.0, 0.0, 1.0).
; avg_strength = 5.0
; avg_direction = 0.0
; var_strength = 0.0
; var_direction = 0.0
; rate_change = 1.0
[Cloud]
;; Enables classic particle clouds (default false).
; enabled = false
[BulletSim]
;; Enabling this will not let the physics engine slow down avatar movement, etc. (default false).
UseSeparatePhysicsThread = true
[XEngine]
;; Disabling this will load all script assemblies into the current AppDomain, which reduces the per-script
;; overhead at the expense of reduced security and the inability to garbage collect the script assemblies.
;; Set this to true if memory problems occur on much-visited regions (default true), or if rarely reported
;; script loading problems occur under Windows.
AppDomainLoading = false
;; OS Functions enable/disable: Allowed values are explicit UUIDs of avatars or
;; false (default), true, PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER,
;; special permits for Threat-Level=Moderate
Allow_osGetGridCustom = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetGridHomeURI = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetGridLoginURI = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetGridName = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetGridNick = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetRegionStats = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetSimulatorMemory = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetSpeed = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
;; special permits for Threat-Level=High
Allow_osOwnerSaveAppearance = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osCauseDamage = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osCauseHealing = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetAgentIP = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetLinkPrimitiveParams = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetPrimitiveParams = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetRegionMapTexture = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetScriptEngineName = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetSimulatorVersion = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osMakeNotecard = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osMatchString = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcCreate = ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcGetPos = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcGetRot = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcLoadAppearance = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcMoveTo = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcMoveToTarget = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcPlayAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcRemove = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcSaveAppearance = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcSay = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcWhisper = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcShout = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcSetRot = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcSit = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcStand = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osNpcStopAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osParcelJoin = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osParcelSubdivide = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osRegionRestart = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetParcelDetails = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetPrimitiveParams = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetProjectionParams = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetRegionWaterHeight = ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetStateEvents = ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetTerrainHeight = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
;; special permits for Threat-Level=VeryHigh
Allow_osAvatarPlayAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER, PARCEL_OWNER
Allow_osAvatarStopAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER, PARCEL_OWNER
Allow_osGetNotecard = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetNotecardLine = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osGetNumberOfNotecardLines = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osRegionNotice = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osAgentSaveAppearance = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osSetRot = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
;; special permits for Threat-Level=Severe
Allow_osConsoleCommand = ESTATE_OWNER
Allow_osKickAvatar = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
Allow_osTeleportAgent = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
[Groups]
;; Enable Groups Module V2 (default false).
Enabled = true
[NPC]
;; Enable Non Player Character (NPC) facilities (default false).
Enabled = true
[PrimLimitsModule]
;; Enable parcel prim limits (default false). The limits themselves are set in the [Startup] section.
;; WARNING! If there are already builds on the regions, this may destroy them if they exceed the limits!
; EnforcePrimLimits = false
[Terrain]
;; Choose initial terrain for new regions, pinhead-island (default) or flat.
InitialTerrain = "flat"
[Architecture]
;; Grid with Hypergrid Access
Include-Architecture = "config-include/GridHypergrid.ini"
[Mesh]
; enable / disable Collada mesh support
; default is true
AllowMeshUpload = true