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Hallo liebe Leute. Wenn ich Freunde anschreibe, die sich in meiner FL hier befinden, geht das von meiner SIM aus nicht. Ich gehe dann immer in den Weltraumbahnhof, von da aus geh es. Oder eben zu dem Freund direkt. Ich denke aber, dies kann nicht die Lösung sein. Wisst ihr eine ? Ich betreibe meine Sim auf einem Rechner mit Arriba. Spike hat mir beim einrichten geholfen (vielen dank dafür).

Freue mich über Lösungen

Und wenn jetzt noch einer weiss wie ich Youtube auf einen Prim in vollbild bringe, bin ich erlöst :-)

EDIT. Zum Vollbild eines Video gibt es eine Möglichkeit, die funktioniert.. https://www.youtube.com/watch_popup?v=9rNr2pBexMU. Wichtig ist nach Watch...das _popup und dann eben der weitere Link zum Video

Gruß Joom
(28.05.2015, 19:22)Freaky Tech schrieb: [ -> ]hi

ich tippe auf fehlerhafte Ini beim Simulator

Gruss Freaky

Würde es helfen die ini hier mal zu posten ?
(28.05.2015, 21:17)Freaky Tech schrieb: [ -> ]ja

Gruss Freaky

Code:
; *******************************************************************
; *****         Konfigurationsdatei für OpenSim Arriba          *****
; *****  Gridspezifische Einstellungen jetzt in GridCommon.ini  *****
; *****  -----------------------------------------------------  *****
; *****         Configuration file for OpenSim Arriba           *****
; *****     Grid specific settings moved to GridCommon.ini      *****
; *******************************************************************

; *******************************************************************
; *****    => Alle Einstellungen sind optional.                 *****
; *****    Wenn Du einen Vivox Voice Account hast, wirst Du es  *****
; *****    hier unterhalb aktivieren und User_ID und Passwort   *****
; *****    setzen wollen. Bei mehreren OpenSim Instanzen auf    *****
; *****    der selben IP-Adresse setze unterschiedliche Ports   *****
; *****    bei "http_listener_port".                            *****
; *****    --------------------------------------------------   *****
; *****    => All settings are optional.                        *****
; *****    If you have a Vivox voice account, you will want to  *****
; *****    activate it and set up User-ID and Password below.   *****
; *****    On setups with more than one OpenSim instance on     *****
; *****    the same IP address set different ports at           *****
; *****    "http_listener_port".                                *****
; *******************************************************************

[VivoxVoice]
    ;; To enable this you need to obtain an admin account from the Vivox company, that allows you to create
    ;: voice accounts and region channels (default false).
    ;; Vivox will provide an individual user account with password.
    ; enabled = false
    ; vivox_server = www.osp.vivox.com
    ; vivox_sip_uri = osp.vivox.com
    ; vivox_admin_user = myAccount
    ; vivox_admin_password = myPassword

[Network]
    ;; Individual port setting for each instance of OpenSim on the same IP address (default 9000).
    ; http_listener_port = 9000

[Startup]
    ;; Max threads to allocate on the FireAndForget thread pool
    ;; 15 good for Single Core CPU's (default)
    ;; 30 for Dual Core + CPU's
    ;; 45 for Quad Core + CPU's
    ;; Try these with Mono 3.2 or better.
    ; MaxPoolThreads = 150
    ; MinPoolThreads = 48
    ;; Max threads 300 or whatever with .NET
    ; MaxPoolThreads = 15

    ;; Do not spam logfiles (default 3600), zero switches off.
    ; LogShowStatsSeconds = 3600
    
    ;; If one OpenSim instance hosts multiple regions, you may want to restart the whole simulator
    ;; and not only the actual region, if one region crashes or receives a restart command (default false).
    ; InworldRestartShutsDown = false

    ;; Optional prevent rezzing of oversized prims (default 256, 64, false).
    ;; To activate the limits also [PrimLimitsModule]EnforcePrimLimits=true and
    ;; [Permissions]permissionmodules=DefaultPermissionsModule,PrimLimitsModule must be set.
    ; NonPhysicalPrimMax = 256
    ; PhysicalPrimMax = 64
    ; ClampPrimSize = false

[Map]
    ;; Set to false for static maptiles (default true).
    ;; If not generating maptiles, upload images with the same dimensions as the regions
    ;; (standard 256x256 pixel) and use their texture asset UUIDs in the Regions.ini settings.
    ; GenerateMaptiles = true

    ;; Choose MapImageModule (default) or Warp3DImageModule only if dynamically generated map images desired.
    ; MapImageModule = "MapImageModule"

    ;; Set to zero (default) for dynamical maptile refresh only once after startup, otherwise in seconds.
    ; MaptileRefresh = 0

[Permissions]
    ;; Deactivate "gods" if controlled inworld with group role permissions (default true).
    ; parcel_owner_is_god = true
    
    ;; To activate prim limits, additional to DefaultPermissionsModule (default) also PrimLimitsModule must be set.
    ;; permissionmodules = DefaultPermissionsModule,PrimLimitsModule
    ; permissionmodules = DefaultPermissionsModule

[Wind]
    ;; The ConfigurableWind plugin is better for sailing (default SimpleRandomWind).
    wind_plugin = ConfigurableWind
    ;; Settings for ConfigurableWind plugin (defaults: 5.0, 0.0, 0.0, 0.0, 1.0).
    ; avg_strength = 5.0
    ; avg_direction = 0.0
    ; var_strength = 0.0
    ; var_direction = 0.0
    ; rate_change = 1.0

[Cloud]
    ;; Enables classic particle clouds (default false).
    ; enabled = false

[BulletSim]
    ;; Enabling this will not let the physics engine slow down avatar movement, etc. (default false).
    UseSeparatePhysicsThread = true

[XEngine]
    ;; Disabling this will load all script assemblies into the current AppDomain, which reduces the per-script
    ;; overhead at the expense of reduced security and the inability to garbage collect the script assemblies.
    ;; Set this to true if memory problems occur on much-visited regions (default true), or if rarely reported
    ;; script loading problems occur under Windows.
    AppDomainLoading = false

    ;; OS Functions enable/disable: Allowed values are explicit UUIDs of avatars or
    ;; false (default), true, PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER,

    ;; special permits for Threat-Level=Moderate
    Allow_osGetGridCustom = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetGridHomeURI = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetGridLoginURI = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetGridName = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetGridNick = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetRegionStats = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetSimulatorMemory = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetSpeed = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER

    ;; special permits for Threat-Level=High
    Allow_osOwnerSaveAppearance = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osCauseDamage = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osCauseHealing = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetAgentIP = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetLinkPrimitiveParams = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetPrimitiveParams = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetRegionMapTexture = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetScriptEngineName = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetSimulatorVersion = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osMakeNotecard = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osMatchString = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcCreate = ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcGetPos = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcGetRot = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcLoadAppearance = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcMoveTo = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcMoveToTarget = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcPlayAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcRemove = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcSaveAppearance = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcSay = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcWhisper = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcShout = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcSetRot = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcSit = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcStand = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osNpcStopAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osParcelJoin = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osParcelSubdivide = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osRegionRestart = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetParcelDetails = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetPrimitiveParams = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetProjectionParams = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetRegionWaterHeight = ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetStateEvents = ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetTerrainHeight = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER

    ;; special permits for Threat-Level=VeryHigh
    Allow_osAvatarPlayAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER, PARCEL_OWNER
    Allow_osAvatarStopAnimation = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER, PARCEL_OWNER
    Allow_osGetNotecard = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetNotecardLine = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osGetNumberOfNotecardLines = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osRegionNotice = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osAgentSaveAppearance = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osSetRot = PARCEL_GROUP_MEMBER, PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER

    ;; special permits for Threat-Level=Severe
    Allow_osConsoleCommand = ESTATE_OWNER
    Allow_osKickAvatar = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER
    Allow_osTeleportAgent = PARCEL_OWNER, ESTATE_MANAGER, ESTATE_OWNER

[Groups]
    ;; Enable Groups Module V2 (default false).
    Enabled = true

[NPC]
    ;; Enable Non Player Character (NPC) facilities (default false).
    Enabled = true

[PrimLimitsModule]
    ;; Enable parcel prim limits (default false). The limits themselves are set in the [Startup] section.
    ;; WARNING! If there are already builds on the regions, this may destroy them if they exceed the limits!
    ; EnforcePrimLimits = false

[Terrain]
    ;; Choose initial terrain for new regions, pinhead-island (default) or flat.
    InitialTerrain = "flat"

[Architecture]
    ;; Grid with Hypergrid Access
    Include-Architecture = "config-include/GridHypergrid.ini"
[Mesh]
   ; enable / disable Collada mesh support
   ; default is true
   AllowMeshUpload = true

Ich war mal so frei da ein Code-Tag drumrum zu machen - Anachron
Hallo Joomdoo,

die kopierte Datei sieht schwer nach der Version von meiner Hyperweb.eu Webseite aus. Dort sind alle wichtigen Einstellungen (allerdings fürs Metro-Grid) in der GridCommon.ini. Spike hat vermutlich die GridCommon.ini an Dein Grid angepasst; auch eventuelle Konfigurationsfehler bezüglich Freunden und Gruppen wären dann dort.

Liebe Grüße,
Mareta
Joom seine Region hängt im Metro, also kein eigenes Grid.
Poste doch mal die ganze ini, Joom. das geht am besten mit "Code einfügen". das ist die Raute oben im Foreneditor wenn du einen Post schreibst.Wink
Ich fürchte, das was Joomdoo oben gepostet hat, ist die komplette OpenSi.ini. Gegenüber meiner Referenzdatei ist der einzige Unterschied der ganz unten eingefügte Abschnitt:
Code:
[Mesh]
   ; enable / disable Collada mesh support
   ; default is true
   AllowMeshUpload = true

Alles was von Freaky als Default schon passend vorgegeben ist, und für "Endanwender" normalerweise uninteressant zum umstellen ist, habe ich aus Übersichtlichkeitsgründen herausgeworfen.

@Joomdo: Die bei mir enthaltene GridCommon.ini sieht so aus, Du kannst ja mal nach eventuellen Unterschieden schauen.
Code:
[DatabaseService]
; **************************************************************************
; *******      Parameter zur Auswahl des Datenbanksystems                ***
; *******   Parameters for the selection of the database system          ***
; **************************************************************************
; **************************************************************************
; *** SQLite:                                                            ***
; *** SQLite ist aktiviert. Zum deaktivieren ein ; vor die Zeile setzen. ***
; *** SQLite is activated. To deactivate set a ; in front of the line.   ***
; **************************************************************************

    Type = "SQLite"

; **************************************************************************
; *** MySql:                                                             ***
; *** Wenn MySql benutzt wird, muss SQLite deaktiviert werden.           ***
; *** Setze das ; bei SQLite und enferne beide ; im folgenden Block.     ***
; *** If MySql is used SQLite must be disabled. Set the ; in the         ***
; *** SQLite Block and remove both ; from the next two lines.            ***
; **************************************************************************

    ; Type = "MySQL"
    ; ConnectionString = "Data Source=localhost;Database=######;User ID=######;Password=######;Old Guids=true;"

; **************************************************************************
; **************** Die nachfolgenden Zeilen nicht veraendern! **************
; ******************* Do not change the following lines! *******************
; **************************************************************************

[Hypergrid]
    HomeURI = "http://hypergrid.org:8002"
    GatekeeperURI = "http://hypergrid.org:8002"

[AssetService]
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "assets/AssetSets.xml"
    AssetServerURI = "http://assets.hypergrid.org:8006"

[InventoryService]
    InventoryServerURI = "http://inventory.hypergrid.org:8005"

[GridInfo]
    GridInfoURI = "http://hypergrid.org:8002"

[GridService]
    GridServerURI = "http://hypergrid.org:8003"
    HypergridLinker = true
    AllowHypergridMapSearch = true
    Gatekeeper = "http://hypergrid.org:8002"

[Messaging]
    OfflineMessageModule = OfflineMessageModule
    OfflineMessageURL = http://metropolis.hypergrid.org/messaging/offline.php
    MuteListModule = MuteListModule
    MuteListURL = http://metropolis.hypergrid.org/messaging/mute.php
    Gatekeeper = "http://hypergrid.org:8002"

[AvatarService]
    AvatarServerURI = "http://hypergrid.org:8003"

[PresenceService]
    PresenceServerURI = "http://presence.hypergrid.org:8004"

[UserAccountService]
    UserAccountServerURI = "http://hypergrid.org:8003"

[GridUserService]
    GridUserServerURI = "http://hypergrid.org:8003"

[AuthenticationService]
    AuthenticationServerURI = "http://hypergrid.org:8003"

[FriendsService]
    FriendsServerURI = "http://hypergrid.org:8003"
    
[HGInventoryAccessModule]
    HomeURI = "http://hypergrid.org:8002"
    Gatekeeper = "http://hypergrid.org:8002"
    OutboundPermission = true
    RestrictInventoryAccessAbroad = false

[HGAssetService]
    HomeURI = "http://hypergrid.org:8002"

[UserAgentService]
    UserAgentServerURI = "http://hypergrid.org:8002"

[Groups]
    Module = Groups Module V2
    ServicesConnectorModule = "Groups HG Service Connector"
    LocalService = remote
    GroupsServerURI = "http://groups.hypergrid.org:8001"
    HomeURI = "http://hypergrid.org:8002"
    MessagingModule = "Groups Messaging Module V2"

[UserProfiles]
    ProfileServiceURL = http://profile.hypergrid.org:8002

[Profile]
    Module = UserProfilesModule

[MapImageService]
    MapImageServerURI = "http://mapimage.hypergrid.org:8001"

[SimulatorFeatures]
    MapImageServerURI = "http://mapimage.hypergrid.org:8001/"
    SearchServerURI = "http://hypergrid.org:8002/"

[DataSnapshot]
    index_sims = true
    gridname = "Metropolis"
    default_snapshot_period = 36000
    data_services = "http://metropolis.hypergrid.org/search/register.php"

[Search]
    SearchURL = "http://metropolis.hypergrid.org/search/query.php"

[Modules]
    AssetCaching = "FlotsamAssetCache"
    Include-FlotsamCache = "config-include/FlotsamCache.ini"
    SearchModule = OpenSimSearch
    LandServices = RemoteLandServicesConnector
    LandServiceConnector = true
(29.05.2015, 01:05)Freaky Tech schrieb: [ -> ]als Dateianhang wäre besser gewesen, da so die Hälfte fehlt.

aber das wichtige sehe ich schon:

Include-Architecture = "config-include/GridHypergrid.ini"

sind die Freunde vielleicht in einem Grid mit wechselnder IP-Adresse zu Hause?


Gruss Freaky

Hi Freaky und allen anderen die sich so viel Mühe geben....Das ist tatsächlich meine KOMPLETTE .INI....weil ich den Meshupload als letztes hinzugefügt hatte.... und ich bin mit einer wechselnden IP unterwegs......