23.06.2017, 15:12
Hallo
habe das selbe Problem, auf der Worldmap erscheinen nur die Sim Namen, aber keine Karten
in der Open Ini hab ich folgendes
[Map]
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
;; Map tile options.
;; If true, then maptiles are generated using the MapImageModule below.
;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
GenerateMaptiles = true
;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
;; The module to use in order to generate map images.
;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
;; generate better images.
MapImageModule = "MapImageModule"
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
;; If desired, a running region can update the map tiles periodically
;; to reflect building activity. This names no sense of you don't have
;; prims on maptiles. Value is in seconds.
MaptileRefresh = 3600
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
;; If not generating maptiles, use this static texture asset ID
;; This may be overridden on a per region basis in Regions.ini
MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've
;; got a large number of objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
;; Texture the faces of the prims that are rendered on the map tiles.
TexturePrims = true
;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
;; Only texture prims that have a diagonal size greater than this number
TexturePrimSize = 48
;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
;; Attempt to render meshes and sculpties on the map
RenderMeshes = true;
[SimulatorFeatures]
;# {SearchServerURI} {} {URL of the search server} {}
;; Optional. If given this serves the same purpose as the grid wide
;; [LoginServices] SearchURL setting and will override that where
;; supported by viewers.
SearchServerURI = "http://meineexterneip:9000/"
;# {DestinationGuideURI} {} {URL of the destination guide} {}
;; Optional. If given this serves the same purpose as the grid wide
;; [LoginServices] DestinationGuide setting and will override that where
;; supported by viewers.
DestinationGuideURI = "http://meineexterneip:9000/guide"
MapImageServerURI = "http://meineexterneip:9000/maptiles"
MapTileURL = "http://meineexterneip:9000/"
Muss ich noch ein Worldmap Modul einbinden oder sowas ?
Danke für eure Infos
Gruss, Pharcide
habe das selbe Problem, auf der Worldmap erscheinen nur die Sim Namen, aber keine Karten
in der Open Ini hab ich folgendes
[Map]
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
;; Map tile options.
;; If true, then maptiles are generated using the MapImageModule below.
;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
GenerateMaptiles = true
;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
;; The module to use in order to generate map images.
;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
;; generate better images.
MapImageModule = "MapImageModule"
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
;; If desired, a running region can update the map tiles periodically
;; to reflect building activity. This names no sense of you don't have
;; prims on maptiles. Value is in seconds.
MaptileRefresh = 3600
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
;; If not generating maptiles, use this static texture asset ID
;; This may be overridden on a per region basis in Regions.ini
MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've
;; got a large number of objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
;; Texture the faces of the prims that are rendered on the map tiles.
TexturePrims = true
;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
;; Only texture prims that have a diagonal size greater than this number
TexturePrimSize = 48
;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
;; Attempt to render meshes and sculpties on the map
RenderMeshes = true;
[SimulatorFeatures]
;# {SearchServerURI} {} {URL of the search server} {}
;; Optional. If given this serves the same purpose as the grid wide
;; [LoginServices] SearchURL setting and will override that where
;; supported by viewers.
SearchServerURI = "http://meineexterneip:9000/"
;# {DestinationGuideURI} {} {URL of the destination guide} {}
;; Optional. If given this serves the same purpose as the grid wide
;; [LoginServices] DestinationGuide setting and will override that where
;; supported by viewers.
DestinationGuideURI = "http://meineexterneip:9000/guide"
MapImageServerURI = "http://meineexterneip:9000/maptiles"
MapTileURL = "http://meineexterneip:9000/"
Muss ich noch ein Worldmap Modul einbinden oder sowas ?
Danke für eure Infos
Gruss, Pharcide